Jewel of blackwater

Unstructured ideas, requests and suggestions for the development of the game.
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Meirerion
Posts: 210
Joined: Sun Jun 24, 2012 10:49 am
android_version: 2.3 - Gingerbread
Location: Under a keg.

Re: Jewel of blackwater

Post by Meirerion »

SirGrindsalot wrote: 7 attacks per round says what ?
Boom in you face any monster :twisted: ... That's right I forgot about the dagger which had only 3AP, maybe combining it to the JoF deletes the -1ap and just get rid of the misery. Maybe to higher the requirements for the JoBW make one of the guy in the quest really tough so only around lvl 20-30 could get it.
~May Elythara's wisdom light your path
Treadmore
Posts: 42
Joined: Wed Dec 28, 2011 1:56 am
android_version: 3.1 - Honeycomb

Re: Jewel of blackwater

Post by Treadmore »

sdevaney wrote:Maybe not completely remove the misery effects but cut it by half or something.
Yeah, and maybe have a second quest achievable with higher level character that removes the remainder?
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scottdog
Posts: 277
Joined: Sat Mar 10, 2012 7:02 pm
android_version: 4.1 - Jellybean
Location: Sheffield, England

Re: Jewel of blackwater

Post by scottdog »

My personal opinion on this is to make the Jewel eligable for one item only the blackwater sword because it's an item any player can obtain even if you sided with prim,the AP 4 with the misery condition off -1 (AP 3)will give you 3 or 4 hits unlike the blackwater dagger could give you 5 hits which some players might find a touch overpowering even 6 with combat + 2,so why not have it as once you obtained the Jewel its fashioned to sit in the blade of the sword only
Level 76 HP=112 Gold=450,000
AP=3/12 AC=262% AD=44-55
BC=99% DR=1 Rols=2 Rol=1 ElyR=1 ShaF=1 ChaR=4 GoLF=1 SRoV=8 VSH=1

fandabbydozey
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