v0.8.10 (BWM fill) released to Google Play!

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io

prim and mental conditions

Unstructured ideas, requests and suggestions for the development of the game.
Post Reply
tuf
Posts: 34
Joined: Thu Apr 07, 2011 3:58 am

prim and mental conditions

Post by tuf »

A way to become friendly with prim or blackwater depending on which someone chooses. Would be to open the passage way thru the mountain.

Also I was thinking that mental conditions would last by round, like they do, but also after each battle it would count as round..

blackwater weapons... it would be nice if they werre worth using.. maybe if items dropped your action points or weakend minor fatigue effect
Lavic
Posts: 63
Joined: Sat Jun 09, 2012 10:04 pm
android_version: 2.1 - Eclair
Location: Where the wind blows.

Re: prim and mental conditions

Post by Lavic »

I only found the BW weapons to be useful for a very short time and that's with wearing full BW gear. That time is in-between my critical stage and moving to BC which IMO is essential later with good offense. Maybe the BW gear is never worth it and I just wanted to try it out.
Khazuul Xenocide, Lavic, Shadow Walker
-Lvl: 44, HP: 115, AP: 12, AC: 215%, AD: 17-28, Crit: -11, BC: 105%, DR: 1
-RoL: 1
User avatar
fiernaq
Posts: 695
Joined: Fri Mar 16, 2012 3:49 pm
android_version: 2.3 - Gingerbread

Re: prim and mental conditions

Post by fiernaq »

BW gear is probably my second choice behind barehanded fighting (meaning stacking AC and AD).
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: prim and mental conditions

Post by Pyrizzle »

The BW gear does have it's perks, but what the perks are good for is very limited.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
User avatar
nether
Posts: 206
Joined: Sun Aug 05, 2012 2:00 am
android_version: 3.1 - Honeycomb

Re: prim and mental conditions

Post by nether »

That would be nice if a battle counted as a round for conditions...
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: prim and mental conditions

Post by Pyrizzle »

nether wrote:That would be nice if a battle counted as a round for conditions...
There has been talks about changing the Status Effects to take place during battle, so for example weak poison would hit you every time your AP refreshes in combat. :mrgreen:
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
sdevaney
Site Admin
Posts: 1178
Joined: Fri Jan 28, 2011 10:17 pm
android_version: 14 - Android 14
Contact:

Re: prim and mental conditions

Post by sdevaney »

Pyrizzle wrote:
nether wrote:That would be nice if a battle counted as a round for conditions...
There has been talks about changing the Status Effects to take place during battle, so for example weak poison would hit you every time your AP refreshes in combat. :mrgreen:
Not just talks...already happens in the dev build :)
Post Reply