tek wrote:MBR, SGAL
The sword works for 1 combat round only!
Just abbreviations for minor berserker rage and sirgrindsalot. Browsing forums on your phone will get to you like that.
Yes it's only one round but sometimes when you kill an enemy and get the condition, it seems to fade instantaneously before I can even attack a mob two tiles in front of me.
He thinks its not getting its full six seconds due to the fact that rounds are timed in this game, meaning this six second clock will always be moving; actor condition on or not. And of course, you know that when you enter combat, the six second clock, or whatever you want to call it,
pauses (because rounds do not pass in combat). So if this clock, is at 5 seconds of its 6 second revolution, and you enter combat, kill the enemy, and activate the actor condition; it will fade in one second after the battle is done because the "clock" will resume its revolution from 1 to 6 seconds, where it had previously
paused (at five seconds in this case). All SirGAL wants is his full six seconds from minor berserker rage, so he suggested that maybe a new round, or six second clock could begin (or the old one reset back to 0) after you've recived an actor condition.
I hope that kind of made sense, really trying not to confuse you with my terrible explanation