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Unarmed attacks changes in 0.6.12

A place for general discussion about the content and gameplay of Andor's Trail.
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nyktos
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Re: Unarmed attacks changes in 0.6.12

Post by nyktos »

keep in mind, unarmed combat is better when you are "trained" or "skilled" in it...

[future versions]

only the "first step" of unarmed combat was weakened.

[meaning, unskilled / untrained]

it is still a very viable option in v0.7.0!
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
hollyamberlamb
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Re: Unarmed attacks changes in 0.6.12

Post by hollyamberlamb »

I have found unarmed attacts average from 1to 4, having a weapon with low
AC points works better. I will change weapons depending on the area I am at in the game
hollyamberlamb
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Re: Unarmed attacks changes in 0.6.12

Post by Pyrizzle »

hollyamberlamb wrote:I have found unarmed attacts average from 1to 4, having a weapon with low
AC points works better. I will change weapons depending on the area I am at in the game
1 to 4 what? Hits in a turn?
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Tomcat
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Re: Unarmed attacks changes in 0.6.12

Post by Tomcat »

nyktos wrote:keep in mind, unarmed combat is better when you are "trained" or "skilled" in it...

[future versions]

only the "first step" of unarmed combat was weakened.

[meaning, unskilled / untrained]

it is still a very viable option in v0.7.0!
I like this. Like the Monk class back in AD&D, Weak at early levels but strong later as skills are gained.
I could even see a plausible level of proficiency where AP falls back to 3.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
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