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How should evasion be affected in V0.7.0?

A place for general discussion about the content and gameplay of Andor's Trail.
Thystonius
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Re: How should evasion be affected in V0.7.0?

Post by Thystonius »

Any timing onnext release yet, btw? Got two skillpoints that are waiting for new or modified skills :-)
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Re: How should evasion be affected in V0.7.0?

Post by Antison »

Thystonius wrote:Any timing onnext release yet, btw? Got two skillpoints that are waiting for new or modified skills :-)
No, and I would anticipate you wanting/needing to use more than 2 skill points after the release of 0.7.
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PK17
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Re: How should evasion be affected in V0.7.0?

Post by PK17 »

I can give a 99.9999% chance it comes in 2013.... but seriously, I had 6 unspent on mine before he perished. I would think you might want at least 4.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
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Re: How should evasion be affected in V0.7.0?

Post by Pyrizzle »

PK17: I have 6 saved skill points on my last main build too. It's retired until V7 hits the market.

And i am 99.9999999% sure you are correct on the release date.
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Thystonius
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Re: How should evasion be affected in V0.7.0?

Post by Thystonius »

Well, building up extra skillpoints, but levels take a bit of time since grinding for RoL does not give the most xp in the game :-) at level 63, next level another skillpointbut that goes in IF at 65 :-/

Was thinking, would be cool if certain cities and areas are aggressive depending on your choices so you need to be careful whose side you pick, unless you are strong enough to hold all the aggressors at a distance, so to speak. Then evasion would be a strong skill to master, just like cleave.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
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Re: How should evasion be affected in V0.7.0?

Post by Antison »

Thystonius wrote:
Was thinking, would be cool if certain cities and areas are aggressive depending on your choices so you need to be careful whose side you pick
YES.
I love when there are consequences for your actions. I even liked it when the lady in Remgard recited your choices to you. Showed how evil your choices were. :evil:
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Thystonius
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Re: How should evasion be affected in V0.7.0?

Post by Thystonius »

Antison wrote:
Thystonius wrote:
Was thinking, would be cool if certain cities and areas are aggressive depending on your choices so you need to be careful whose side you pick
YES.
I love when there are consequences for your actions. I even liked it when the lady in Remgard recited your choices to you. Showed how evil your choices were. :evil:
Yeah totally! Would love to see that part built out more, but I guess that will reveal itself when the main quest progresses.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
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PK17
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Re: How should evasion be affected in V0.7.0?

Post by PK17 »

Antison wrote:
Thystonius wrote:
Was thinking, would be cool if certain cities and areas are aggressive depending on your choices so you need to be careful whose side you pick
YES.
I love when there are consequences for your actions. I even liked it when the lady in Remgard recited your choices to you. Showed how evil your choices were. :evil:
Let's see someone not a woman judge me like that... sword meet heart.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
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