Have to say I love the new quick slots!
If I had to make a change to them it would be to have the option of swapping the screen spot of the chest with the character spot (ie be able to swap the left & right buttons).
Only because I play left handed.
Two thumbs up for the update none the less.
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Quick slots
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- Joined: Tue May 17, 2011 11:57 am
Re: Quick slots
I already tried to do some mockup to merge the status bar and the quickslot bar; so that the chest button disapear and quick slots are always visible.
Here is one, I removed the level bar, and replaced it with some background change on the hero button (level at 0% = full gray, level at 100% = full yellow) .
This mockup can probably get some work by a graphist
Let me know what you think about this.
Here is one, I removed the level bar, and replaced it with some background change on the hero button (level at 0% = full gray, level at 100% = full yellow) .
This mockup can probably get some work by a graphist
Let me know what you think about this.
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Re: Quick slots
Looks like a good idea.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
- Antison
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- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Quick slots
I like its look but not having the experience points gained/experience points need
is a big deal to me.
is a big deal to me.
"A home without a beagle is just a house"
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- Joined: Sun Jul 03, 2011 4:54 am
Re: Quick slots
What if we did this instead: Turned the HP bar into the EXP bar (again), then moved the HP "Bar" to being an upward-gradient behind the character, except we also add in the actual number of your HP to the left of the quick slot items? (see below)tek wrote:I like its look but not having the experience points gained/experience points need
is a big deal to me
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- Location: TX
Re: Quick slots
I really like oleastre's original one. I'm much more concerned with HP than I am my level status. The incremental screen behind the character for EXP would work for me.
Lvl: 95, XP: 15472157, Gold: 741302, RoLS: 1, ElyR: 1 , RoL 1, ChaR 4, GoLF 1, ShaF 1, SRoV 2, VSH 1
HP: 136, AC: 278%, AD: 42-46, AP: 3, CS: 76 CM: 5.25, CC:33%, BC: 130%, DR: 1, UPD: 2012/7/18
HP: 136, AC: 278%, AD: 42-46, AP: 3, CS: 76 CM: 5.25, CC:33%, BC: 130%, DR: 1, UPD: 2012/7/18
- Antison
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- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Quick slots
The problem with this approach is that the bar behind the hero no longer symbolizes the gain of exp and with the current implementation of when a new level has been achieved sowing the gold background, this would need to change.qasur wrote:What if we did this instead: Turned the HP bar into the EXP bar (again), then moved the HP "Bar" to being an upward-gradient behind the character, except we also add in the actual number of your HP to the left of the quick slot items? (see below)tek wrote:I like its look but not having the experience points gained/experience points need
is a big deal to me
"A home without a beagle is just a house"