Changelog for 0.7.0
Changelog for 0.7.0 wrote:Change hard hit to 0-2 dmg instead of 1-1.
Changelog for 0.7.0 wrote:Change hard hit to 0-2 dmg instead of 1-1.
Don'n worry, now you only neet to take weapon accyracy and after that you can pick Cleaveastynax27 wrote:I put a point in hard hit as my third skill point, and now wish that I hadn't. It would be better if it was the minium that was increased IMO. At least having 1 pt in HH will help me get cleave.
I wish there was a skill point charcter that would let you reset points for a fee.
I disagree, because in AT there is always a range for AD, and what matters is AD vs. monster BC, which varies. With HH 0-2 you effectively get an additional 0-2 damage, all with equal probability. So 1/3 of the time it results in the same damage as HH 1-1. Another 1/3 of the time you may fail to kill a monster by 1HP that you would have killed with AD 1-1. The flip side of that coin though is that the remaining 1/3 of the time you may kill a monster that you would have failed to kill by 1HP with AD 1-1. So which is better?fiernaq wrote:When you're fighting a monster, average damage is meaningless. Actual damage matters.