Hi,
at level 10, the catacombs feel like a walk in the park and the first rooms of snake cave are easy, too.
But walking around in search for Vacor's thieves or anything else is highly dangerous as one Anklebiter or one of those bigger serpents will easily kill me.
That just doesn't feel right for me.
v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Area difficulties misbalanced?
- valshaq
- Posts: 22
- Joined: Thu Dec 26, 2013 7:04 pm
- android_version: 6.0 - Marshmallow
- Contact:
Area difficulties misbalanced?
ValShaq 2014-02-10
Lvl: 38 XP: 1026607 AP: 12/2 HP: 91 AC: 233% AD: 23-31 BC: 64% DR: 2 Skills: IF: 2 Reg: 1 WP: 1 CE: 1 CS: 2 DG: 1 DP: 1 SP: 1 EV: 1
Eq: QSD, Wood Def, JoF, Lw chnm, Cr ir h, Vn's R, RoP, Hvy pl gl, Wdc b
Lvl: 38 XP: 1026607 AP: 12/2 HP: 91 AC: 233% AD: 23-31 BC: 64% DR: 2 Skills: IF: 2 Reg: 1 WP: 1 CE: 1 CS: 2 DG: 1 DP: 1 SP: 1 EV: 1
Eq: QSD, Wood Def, JoF, Lw chnm, Cr ir h, Vn's R, RoP, Hvy pl gl, Wdc b
- Oet
- Posts: 219
- Joined: Fri Nov 01, 2013 5:03 pm
- android_version: 4.1 - Jellybean
- Location: Sweden
Re: Area difficulties misbalanced?
I remember thinking the same on my first play-through. Since the world is wide open, and you can access pretty much anything from the beginning, there can be some confusing moments where u feel like a place should be harder or easier. You just have to find where you stand and step on the right bricks my friend. The Vacor's thieves should be quite easy at level 13-15. I think I did them at 11~ish.
Good luck and happy hunting
Good luck and happy hunting
Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1
Last updated 22/01-14
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1
Last updated 22/01-14
-
- VIP
- Posts: 559
- Joined: Sun Nov 25, 2012 8:10 pm
- android_version: 6.0 - Marshmallow
- Location: Minneapolis, MN
Re: Area difficulties misbalanced?
I just started a new character, and I agree. it can be easy to walk into danger and get overwhelmed...I think moving to new areas with caution is the key...
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
- PK17
- Posts: 839
- Joined: Fri Jul 20, 2012 7:33 pm
- android_version: 4.0
Re: Area difficulties misbalanced?
I agree it is easy to wander off somewhere far too dangerous early on if you havn't already played through. But, like the real world, one wrong turn could lead you to much more trouble than you can handle. It's all about finding that soft spot where nothing is too easy or too tough.
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: Area difficulties misbalanced?
Again game is still developing maybe in the next content update this problem will be fixed
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
- valshaq
- Posts: 22
- Joined: Thu Dec 26, 2013 7:04 pm
- android_version: 6.0 - Marshmallow
- Contact:
Re: Area difficulties misbalanced?
That's why I mentioned it.sorrow wrote:Again game is still developing maybe in the next content update this problem will be fixed

I was really disappointed how easy the catacombs were.
Iogoru's cave (when I did not yet have his necklace) at level 8 was much harder.
ValShaq 2014-02-10
Lvl: 38 XP: 1026607 AP: 12/2 HP: 91 AC: 233% AD: 23-31 BC: 64% DR: 2 Skills: IF: 2 Reg: 1 WP: 1 CE: 1 CS: 2 DG: 1 DP: 1 SP: 1 EV: 1
Eq: QSD, Wood Def, JoF, Lw chnm, Cr ir h, Vn's R, RoP, Hvy pl gl, Wdc b
Lvl: 38 XP: 1026607 AP: 12/2 HP: 91 AC: 233% AD: 23-31 BC: 64% DR: 2 Skills: IF: 2 Reg: 1 WP: 1 CE: 1 CS: 2 DG: 1 DP: 1 SP: 1 EV: 1
Eq: QSD, Wood Def, JoF, Lw chnm, Cr ir h, Vn's R, RoP, Hvy pl gl, Wdc b
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Area difficulties misbalanced?
At this time the players are more free to wonder around the world than probably needed at first. Yes, i too have fallen victim to the feeling of "Oh i can make it this way!!" only to find myself in my bed wondering what just happened.valshaq wrote:Hi,
at level 10, the catacombs feel like a walk in the park and the first rooms of snake cave are easy, too.
But walking around in search for Vacor's thieves or anything else is highly dangerous as one Anklebiter or one of those bigger serpents will easily kill me.
That just doesn't feel right for me.
We have had a few suggestions to add a few more early level quests in the beginning of the game to encourage players to stick around the low level areas a little longer while they develop a basic sense of how the game works.
A basic idea:
Guy in Crosslgen needs XXX from Fallhaven: he gives you money to go get it and tells you the way, at the end he also warns you not to venture to far north or south otherwise you might be attacked by the rabid animals found in the areas around town. Maybe at the end he gives you a Ring of +2 Damage and tells you that you might stand a better chance now.
Thank you for your feedback and Happy hunting!
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: Area difficulties misbalanced?
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
-
- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Area difficulties misbalanced?
sorrow wrote:
- sorrow
- Posts: 1898
- Joined: Sun Apr 21, 2013 2:32 pm
- android_version: 2.3 - Gingerbread
- Location: the land of the devil dogs
Re: Area difficulties misbalanced?
Ya I guess my idea is for those experienced and not the faint of heart
Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3
skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1