v0.8.13 (Troubling Times) active on Google Play

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io

Area difficulties misbalanced?

A place for general discussion about the content and gameplay of Andor's Trail.
User avatar
valshaq
Posts: 22
Joined: Thu Dec 26, 2013 7:04 pm
android_version: 6.0 - Marshmallow
Contact:

Area difficulties misbalanced?

Post by valshaq »

Hi,

at level 10, the catacombs feel like a walk in the park and the first rooms of snake cave are easy, too.
But walking around in search for Vacor's thieves or anything else is highly dangerous as one Anklebiter or one of those bigger serpents will easily kill me.
That just doesn't feel right for me.
ValShaq 2014-02-10
Lvl: 38 XP: 1026607 AP: 12/2 HP: 91 AC: 233% AD: 23-31 BC: 64% DR: 2 Skills: IF: 2 Reg: 1 WP: 1 CE: 1 CS: 2 DG: 1 DP: 1 SP: 1 EV: 1
Eq: QSD, Wood Def, JoF, Lw chnm, Cr ir h, Vn's R, RoP, Hvy pl gl, Wdc b
User avatar
Oet
Posts: 219
Joined: Fri Nov 01, 2013 5:03 pm
android_version: 4.1 - Jellybean
Location: Sweden

Re: Area difficulties misbalanced?

Post by Oet »

I remember thinking the same on my first play-through. Since the world is wide open, and you can access pretty much anything from the beginning, there can be some confusing moments where u feel like a place should be harder or easier. You just have to find where you stand and step on the right bricks my friend. The Vacor's thieves should be quite easy at level 13-15. I think I did them at 11~ish.

Good luck and happy hunting
Oet:
Lvl:80|XP:9214538|AP:3|HP:291|AC:351%|AD:51-68|CHS:20|CM:0|BC:135%|DR:1
WA:1|HH:1|Do:1|CS:2|CL:1|QL:3|CE:1|IF:6|Reg:1|WP:1S:1|AP:L:1|FS:DW:2|S:DW:1
RoLS:2|ELYR:1

Last updated 22/01-14
Duke
VIP
Posts: 559
Joined: Sun Nov 25, 2012 8:10 pm
android_version: 6.0 - Marshmallow
Location: Minneapolis, MN

Re: Area difficulties misbalanced?

Post by Duke »

I just started a new character, and I agree. it can be easy to walk into danger and get overwhelmed...I think moving to new areas with caution is the key...
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Area difficulties misbalanced?

Post by PK17 »

I agree it is easy to wander off somewhere far too dangerous early on if you havn't already played through. But, like the real world, one wrong turn could lead you to much more trouble than you can handle. It's all about finding that soft spot where nothing is too easy or too tough.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
User avatar
sorrow
Posts: 1898
Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3 - Gingerbread
Location: the land of the devil dogs

Re: Area difficulties misbalanced?

Post by sorrow »

Again game is still developing maybe in the next content update this problem will be fixed

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
User avatar
valshaq
Posts: 22
Joined: Thu Dec 26, 2013 7:04 pm
android_version: 6.0 - Marshmallow
Contact:

Re: Area difficulties misbalanced?

Post by valshaq »

sorrow wrote:Again game is still developing maybe in the next content update this problem will be fixed
That's why I mentioned it. :)
I was really disappointed how easy the catacombs were.
Iogoru's cave (when I did not yet have his necklace) at level 8 was much harder.
ValShaq 2014-02-10
Lvl: 38 XP: 1026607 AP: 12/2 HP: 91 AC: 233% AD: 23-31 BC: 64% DR: 2 Skills: IF: 2 Reg: 1 WP: 1 CE: 1 CS: 2 DG: 1 DP: 1 SP: 1 EV: 1
Eq: QSD, Wood Def, JoF, Lw chnm, Cr ir h, Vn's R, RoP, Hvy pl gl, Wdc b
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Area difficulties misbalanced?

Post by Pyrizzle »

valshaq wrote:Hi,

at level 10, the catacombs feel like a walk in the park and the first rooms of snake cave are easy, too.
But walking around in search for Vacor's thieves or anything else is highly dangerous as one Anklebiter or one of those bigger serpents will easily kill me.
That just doesn't feel right for me.
At this time the players are more free to wonder around the world than probably needed at first. Yes, i too have fallen victim to the feeling of "Oh i can make it this way!!" only to find myself in my bed wondering what just happened.

We have had a few suggestions to add a few more early level quests in the beginning of the game to encourage players to stick around the low level areas a little longer while they develop a basic sense of how the game works.

A basic idea:
Guy in Crosslgen needs XXX from Fallhaven: he gives you money to go get it and tells you the way, at the end he also warns you not to venture to far north or south otherwise you might be attacked by the rabid animals found in the areas around town. Maybe at the end he gives you a Ring of +2 Damage and tells you that you might stand a better chance now.

Thank you for your feedback and Happy hunting!
User avatar
sorrow
Posts: 1898
Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3 - Gingerbread
Location: the land of the devil dogs

Re: Area difficulties misbalanced?

Post by sorrow »

just get up to loneford and guardhouse do the quest up there if you do it right you can go from Lvl 1 to Lvl 10 just like that

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Area difficulties misbalanced?

Post by Pyrizzle »

sorrow wrote:
just get up to loneford and guardhouse do the quest up there if you do it right you can go from Lvl 1 to Lvl 10 just like that
Unless you are very familiar with the game i wouldn't recommend trying that until probably around lvl 13 or so.... the NPCs directly north of Crossglen can be a pain and the path around (While it is easier to avoid NPCs) it very treacherous.

The Area directly outside of Crossglen is a great place to hunt to start out, i usually target all the rabid dogs and focus my efforts on collecting Raw meat to sell to get better gear.
User avatar
sorrow
Posts: 1898
Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3 - Gingerbread
Location: the land of the devil dogs

Re: Area difficulties misbalanced?

Post by sorrow »

Ya I guess my idea is for those experienced and not the faint of heart

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
Post Reply