Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
noir city
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- Posts: 39
- Joined: Tue Mar 24, 2015 3:50 am
- android_version: 4.4 - Kitkat
Re: noir city
I was thinking of adding chambers into lv 2. And since I can't seem to get my point across for the size of the city I'm drawing a 100% overview of what I think the city should look like. Should be done in about an hour or so
Thrimian LV:32
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5
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- Posts: 39
- Joined: Tue Mar 24, 2015 3:50 am
- android_version: 4.4 - Kitkat
Re: noir city
The following is a full design layout of a proposed Nor City. The picture is not to scale but hopefully showcases how large of a city I would believe it to be.
http://s6.postimg.org/x45g9i0lt/IMAG0096.jpg
http://s6.postimg.org/x45g9i0lt/IMAG0096.jpg
Thrimian LV:32
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5
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- Posts: 99
- Joined: Wed Aug 06, 2014 8:14 pm
- android_version: 4.4 - Kitkat
- Location: Omnipresent
- Contact:
Re: noir city
That looks really good!
I hope your designs make it into the game; I would love to explore that place and kill all the things!
I hope your designs make it into the game; I would love to explore that place and kill all the things!
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- Posts: 39
- Joined: Tue Mar 24, 2015 3:50 am
- android_version: 4.4 - Kitkat
Re: noir city
Thanks!! Will update as I draw up more and hopefully complete the outline. Now I just have to get my laptop to start working so I can make it real
Thrimian LV:32
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5
- Nut
- Posts: 1570
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: noir city
I'm really looking forward to this city!
What do you think of adding a quarter with old shabby houses and narrow dark alleys? Close to the wall, inside or outside.
Most houses could be barred, because in such an area one wouldn't have his door unlocked - Easier to develop but with much effect.
Some robbers and no guards maybe?
What do you think of adding a quarter with old shabby houses and narrow dark alleys? Close to the wall, inside or outside.
Most houses could be barred, because in such an area one wouldn't have his door unlocked - Easier to develop but with much effect.
Some robbers and no guards maybe?
Nut
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: noir city
Look there: http://imgur.com/a/q0CDM
The walls one is what nyktos posted about his maps of nor city. Not an actual map, but some graphics experiment.
The other two are rough sketches of the planned andeexisting world map.
I'll post more comments about your work later.
The walls one is what nyktos posted about his maps of nor city. Not an actual map, but some graphics experiment.
The other two are rough sketches of the planned andeexisting world map.
I'll post more comments about your work later.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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- Posts: 39
- Joined: Tue Mar 24, 2015 3:50 am
- android_version: 4.4 - Kitkat
Re: noir city
Thanks zukero! I wasn't sure how much work has been previously done.
Thrimian LV:32
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5
- DanielS
- VIP
- Posts: 97
- Joined: Tue Jul 23, 2013 7:20 am
- android_version: 10 - Android 10
Re: noir city
Great work! Could you add place, where Algangror was studied a secret knowledge?
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- Posts: 39
- Joined: Tue Mar 24, 2015 3:50 am
- android_version: 4.4 - Kitkat
Re: noir city
Well DanielS these drawings are rough sketches. When I start to make it in the map editor, I will talk with the dev team so I can incorporate all ideas and make the cut how they need it and want it.
Thrimian LV:32
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5
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- Posts: 99
- Joined: Wed Aug 06, 2014 8:14 pm
- android_version: 4.4 - Kitkat
- Location: Omnipresent
- Contact:
Re: noir city
I demand that when you do get to working with the map program, you arbitrarily add bunnies. And/or chickens, which I did not work up.. meh.
DroplistBunnies This will be a thing..
Droplist