Great actor condition! I'm putting that one on the gloves as an On Source!ace wrote:ok, so as you say the negative effects must be on the items then what about this»
Distraction~
Attack cost: +1
move cost: +1
HP: +5
BC: -9%
AC: -10%
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
The Psychotic Armaments!
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- Posts: 91
- Joined: Thu Mar 19, 2015 11:54 am
- android_version: 3.0
Re: The Psychotic Armaments!
Ethyr
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.
RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3
CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.
RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3
CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
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- Posts: 573
- Joined: Sat Jun 21, 2014 4:00 am
- android_version: 9.0 - Pie
- Location: lodar's hideout
Re: The Psychotic Armaments!
Lunaticbpsf wrote:Great actor condition! I'm putting that one on the gloves as an On Source!ace wrote:ok, so as you say the negative effects must be on the items then what about this»
Distraction~
Attack cost: +1
move cost: +1
HP: +5
BC: -9%
AC: -10%
gloves are great choice .
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- Posts: 91
- Joined: Thu Mar 19, 2015 11:54 am
- android_version: 3.0
Re: The Psychotic Armaments!
I put it on a higher scale than the Insanity-effect. Thusly, it is more likely (when wearing the full set) to have an increased AP-cost!
If both effects activate, they merely nullify one another (unless Distraction stacks), which makes you want to, if wearing the gloves, get the helmet as well
And it you will probably feel more comfortable getting the gloves if you already have the helmet.
I also decreased the Minor Berserker (2), to just Minor Berserker (on the sword). Figured the AC-bonus was way too high...
I trying to think of an On source-effect for the shield. Any ideas, in terms of "Despair"?
If both effects activate, they merely nullify one another (unless Distraction stacks), which makes you want to, if wearing the gloves, get the helmet as well
And it you will probably feel more comfortable getting the gloves if you already have the helmet.
I also decreased the Minor Berserker (2), to just Minor Berserker (on the sword). Figured the AC-bonus was way too high...
I trying to think of an On source-effect for the shield. Any ideas, in terms of "Despair"?
Ethyr
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.
RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3
CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.
RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3
CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
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- Location: Minneapolis, MN
Re: The Psychotic Armaments!
I like the concept and the stats seem to be coming together, but it feels like too many actor conditions, I'm confused trying to figure them all out. And I think it is ok to have an effect to the critical skill.
Lvl78 XP9403007 Gold 248643 AP3 HP139 AC350 AD42-59 BC97 DR1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
SP:D MC3 BC CS2 QL4 IF MF EB DW2
Rols1Rol2Elyr1Char1Golf1Shaf0Srov1Vsh1
Ozzy
lvl:47 HP114 AC254 AD27-37 BC112
SP:WA HH CS(2) CL CE IF(2) Reg
Rols1Rol0ElyR0Char2Shaf1Golf1Srov1Vsh1
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- Posts: 91
- Joined: Thu Mar 19, 2015 11:54 am
- android_version: 3.0
Re: The Psychotic Armaments!
Agreed, it is a condition-fest like no other, and even I am confused trying to piece it together ^^Duke wrote:I like the concept and the stats seem to be coming together, but it feels like too many actor conditions, I'm confused trying to figure them all out. And I think it is ok to have an effect to the critical skill.
It would be an option to merge some conditions and place one on each, with perhaps one or two exceptions. It should be somewhat possible.
As it is now, there are 12 Actor Conditions. It should be possible to narrow it down to about 8.
One could, for instance, merge Misery with Cowardice, and look into the others to see what can be done!
My main issue is that I do not want to repeat effects in the set, and I wish to have it affect the character as much as the enemy.
As always; any ideas and suggestions to ease the load off my brain are very welcome!
If you have an idea for a solution or two, just shoot!
(On a second note; Ace, I'm thinking about removing the AC and BC-penalties from Distraction. It is a bit too similar to Depression.)
Last edited by Lunaticbpsf on Fri Apr 10, 2015 6:33 pm, edited 1 time in total.
Ethyr
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.
RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3
CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.
RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3
CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
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- Location: lodar's hideout
Re: The Psychotic Armaments!
yeah, its ok! do as you like.
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- Posts: 91
- Joined: Thu Mar 19, 2015 11:54 am
- android_version: 3.0
Re: The Psychotic Armaments!
The HP-bonus could instead be a -15 penalty
Or something in that direction :-p
Or something in that direction :-p
Ethyr
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.
RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3
CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.
RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3
CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
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- Posts: 91
- Joined: Thu Mar 19, 2015 11:54 am
- android_version: 3.0
Re: The Psychotic Armaments!
So, my ideas are running low (finals and a bunch of other projects devour my brain-juice), and I'm wondering whether or not someone has got any (revolutionizing) ideas to add to or revise the set?
I'm having a case of the "Creator's Blindness" as it is. There might be an obvious solution to make the perfect product of this set, but I just can't see it. I'm revolving around the thoughts that it's quite nice as it is (just not nice enough!).
Any suggestions are appreciated!
Thank you
- Lunatic (<P.S. I just realized the irony of "Lunatic" making "Psychotic Armaments". Yes, I am slow.)
I'm having a case of the "Creator's Blindness" as it is. There might be an obvious solution to make the perfect product of this set, but I just can't see it. I'm revolving around the thoughts that it's quite nice as it is (just not nice enough!).
Any suggestions are appreciated!
Thank you
- Lunatic (<P.S. I just realized the irony of "Lunatic" making "Psychotic Armaments". Yes, I am slow.)
Ethyr
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.
RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3
CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.
RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3
CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
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- VIP
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- android_version: 9.0 - Pie
- Location: lodar's hideout
Re: The Psychotic Armaments!
I was thinking that if each piece have overall disadvantage but the whole set give an advantage that is worth to equip the set. a magnetic advantage that only this set gives and fits with the name Psychotic.
and it seems right only lunatic can have a special psychotic armaments.
but it seems your name is an irony for you, but what is cbpsf.
and it seems right only lunatic can have a special psychotic armaments.
but it seems your name is an irony for you, but what is cbpsf.
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- Posts: 91
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- android_version: 3.0
Re: The Psychotic Armaments!
That is worth taking into consideration. I'll play around with the idea this weekendace wrote:I was thinking that if each piece have overall disadvantage but the whole set give an advantage that is worth to equip the set. a magnetic advantage that only this set gives and fits with the name Psychotic.
and it seems right only lunatic can have a special psychotic armaments.
but it seems your name is an irony for you, but what is cbpsf.
The "bpsf" is an internal joke between a friend and myself and it stands for "the blueberry pie's foe"
Ethyr
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.
RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3
CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2
Lvl 90, XP 13574803, Gold 271808, HP 337, AC 289%, AD 49-60, AP 4/12, ECC -, CM -, BC 151%, DR 4
On Hit 0-3 HP, On Kill 3 HP, Shadow Regen.
RoLS 2, ElyR 1, RoL 2, ChaR 1, GoLF 1, ShaF 1, SRoV 1, VSH 1, WMC 1, GoW 3
CS 2, QL 10, IF 6, MF 2, DBotS 1, OSP 1, SP 1, LAP 1
Unused 2