Less likely but more lucky
MF has been tested, and works as expected. One player even cheated to try extreme levels of MF, to the point where he got one RoLS on each kill.
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Extraordinary and legendary items
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Extraordinary and legendary items
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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- Posts: 165
- Joined: Tue May 01, 2012 10:33 am
- android_version: 8.0
- Location: the land of heros and dragons
Re: Extraordinary and legendary items
Yeah, but I did this only for testing purposes. Finding special items with every hit is boring, so boring that I would deinstall AT after a while.
In real play I am happy with MF 4 for approx. 100 levels and collected some RoLS. Much more than I get ElyR ("only" 3 out of 20000 kills).
Since we have a lot of players which finds RoLS so "quick" there has to be one poor player who may search for his/her ethernal game life - hopefully only in theory.
Best finding quote I had was on a Samsung Galaxy Ace with Android 2.2. Maybe the random generator with this OS was different I asked myself not only once?
In real play I am happy with MF 4 for approx. 100 levels and collected some RoLS. Much more than I get ElyR ("only" 3 out of 20000 kills).
Since we have a lot of players which finds RoLS so "quick" there has to be one poor player who may search for his/her ethernal game life - hopefully only in theory.
Best finding quote I had was on a Samsung Galaxy Ace with Android 2.2. Maybe the random generator with this OS was different I asked myself not only once?
Usirim (v2.2):
Lvl: 200
XP: 145.569.369
Lvl: 200
XP: 145.569.369
- Nut
- Posts: 1531
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Extraordinary and legendary items
Ah, of course, sorry.Zukero wrote:He used past tense, so I think he meant that when he was at zero kills, he had a 97% chance ...
I should have worked harder in English classes at School
Nut
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- Posts: 4
- Joined: Thu Jun 11, 2015 8:56 pm
- android_version: 2.3 - Gingerbread
Re: Extraordinary and legendary items
Major progress since my last post (June 18, 2015) - I've gotten a second RoLS, two RoL, and now I'm working on ElyR. Much better. And with only 2 MF.
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- Posts: 6
- Joined: Fri Mar 13, 2015 12:04 pm
- android_version: 4.4 - Kitkat
Re: Extraordinary and legendary items
I randomly got Shadowfang and was really impressed with the stats so I equip it, go into battle, and then I realize it gives me one of the worst debuffs in the game instead of the thing I'm hitting. Pretty much useless.
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Extraordinary and legendary items
Yeah most extraordinarily are collectibles, rather than great items. The GoLF can be put to good use though.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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- Posts: 9
- Joined: Sat Aug 30, 2014 2:46 pm
- android_version: 4.4 - Kitkat
Re: Extraordinary and legendary items
I'm convinced that I will never get the ElyR. Killed 1162 Wyrm Trainers and 1086 Wyrm Apprentices. My time playing has fallen off considerably, though, since we've been update-less for quite some time and I have nothing else to accomplish.
Gimme the sword!!!
Gimme the sword!!!
Smash
Lvl:54 XP:2908854 Gold:163,443 Hp:112 AC:242 Ad:27-44 Ch:14 BC:135 DR: 5
skills:
WA:2. HH:2 BS:1 CS:2 QL:1 C:1 CE:1 IF:1 R:1 1H:1 LA:1 WS:1
L/E
ROLS:1 OC:6 ChaR:1
Lvl:54 XP:2908854 Gold:163,443 Hp:112 AC:242 Ad:27-44 Ch:14 BC:135 DR: 5
skills:
WA:2. HH:2 BS:1 CS:2 QL:1 C:1 CE:1 IF:1 R:1 1H:1 LA:1 WS:1
L/E
ROLS:1 OC:6 ChaR:1
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- Posts: 3
- Joined: Mon Jul 20, 2015 10:30 pm
- android_version: 4.4 - Kitkat
Re: Extraordinary and legendary items
Good info Samuel but you got the math all wrong.
None of these are true (unless what is written in game text is different from what the code actually does):
"On average you have to kill specific monsters 10000 times..."
(should be 6932. Calculated from 1-0.9999^n=p ... solve for p=0.50 gives n=6932)
"For example with 3 skillpoints the Legendary Item drop chance increases from 0.01% to 0.025%."
(should be 0.01*1.5^3=0.03375)
Also there's a far superior grind method.
I'm on the phone now, I'll make a longer post from the computer some time later.
Edit: Whoa... Sorry, I didn't see all the following pages. Damn long topic.
None of these are true (unless what is written in game text is different from what the code actually does):
"On average you have to kill specific monsters 10000 times..."
(should be 6932. Calculated from 1-0.9999^n=p ... solve for p=0.50 gives n=6932)
"For example with 3 skillpoints the Legendary Item drop chance increases from 0.01% to 0.025%."
(should be 0.01*1.5^3=0.03375)
Also there's a far superior grind method.
I'm on the phone now, I'll make a longer post from the computer some time later.
Edit: Whoa... Sorry, I didn't see all the following pages. Damn long topic.
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Extraordinary and legendary items
That's correct (i.e Samuel isn't).nioreh wrote:"On average you have to kill specific monsters 10000 times..."
(should be 6932. Calculated from 1-0.9999^n=p ... solve for p=0.50 gives n=6932)
https://www.dropbox.com/s/2jgfka6u91v05 ... .xlsx?dl=0
(Go to the third tab, which in a Dropbox display of a spreadsheet is not obvious, but it's there at the bottom of the screen in pale blue. Either that, or download the spreadsheet and look at it on your PC)
I think in this case however Samuel is correct. The text in the game is ambiguous (or perhaps even a little misleading), but I think Samuel is correct when he says "Every skillpoint in this skill improves the drop ratio of the Extraordinary and Legendary Items by 50% of the base drop rate.". I haven't checked the code, but that's the way everything else in AT works, so it's probably the way MF works too. Bonuses only boost base stats, not current stats.nioreh wrote:"For example with 3 skillpoints the Legendary Item drop chance increases from 0.01% to 0.025%."
(should be 0.01*1.5^3=0.03375)
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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- Posts: 3
- Joined: Mon Jul 20, 2015 10:30 pm
- android_version: 4.4 - Kitkat
Re: Extraordinary and legendary items
Hm, I see what you mean.rijackson741 wrote:nioreh wrote:"On average you have to kill specific monsters 10000 times..."
...I think in this case however Samuel is correct. The text in the game is ambiguous (or perhaps even a little misleading), but I think Samuel is correct when he says "Every skillpoint in this skill improves the drop ratio of the Extraordinary and Legendary Items by 50% of the base drop rate.". I haven't checked the code, but that's the way everything else in AT works, so it's probably the way MF works too. Bonuses only boost base stats, not current stats.nioreh wrote:"For example with 3 skillpoints the Legendary Item drop chance increases from 0.01% to 0.025%."
(should be 0.01*1.5^3=0.03375)
Instead of the probability (p) being written like:
p=0.01*1.5^[MF-lvl]
It would read like:
p=0.01+0.01*0.5*[MF-lvl]
I would file this as misleading text, at currently written* it suggests the former, not the later. It would need some kind of addition** to be clear and correct. Thanks a lot rijackson741 for helping me clear things out though!
*(v0.7.1) "Increases the chance of finding non-ordinary items by 50% (of the base chance)** for each skill level."