Using Tiled and the content editor, I created a “mini” quest with 2 new map tiles, 2 new NPCs, dialogues, monsters, and drop items (all using existing images).
If my quest works, I want to try something more ambitious. However, I wanted to debug the quest/items I created before submitting it.
I tried to follow the tutorial, which suggested using Eclipse but the link redirects to Android Studio (AS). I installed AS, SDK, emulator, and pulled the AT build from GitHub.
I then copied my content to the appropriate folders (xml/raw). I enabled debug mode in “AndorsTrailApplication.java.” I also edited “loadresources_debug.xml” to include the references to my new content. I edited the debug map to connect to my maps.
I was able to run the game through the emulator and corrected most of the issues with my quest.
My quest requires you to defeat a boss who drops a key. The key is needed to open a treasure chest with the reward for completing the quest.
I was able to edit the debug resources to give the player the key at the start and confirmed once you get the key everything works from that point. I also confirmed everything works with my quest up to the point you get the key.
I want to confirm the boss will drop the key and advance the quest. The boss appears on my map and approaching him starts the dialogue exchange, which should end with a battle.
However, every time I start battle with the boss, the game crashes and gives a similar error each time. Two examples of the error are below.
Any help would be appreciated.
Thanks.
- Mike
BOSS BATTLE ERRORS