Yeah I am definitely against picking up ammo from the ground, but giving them as loot could be fine (since it has auto-pickup).Tomcat wrote:There are precedents for both retrieving ammo (Nethack) and not (Diablo series). Note that the former is purely turn-based, however, and while I never minded fetching arrows (minus random breakage) in Nethack, the timer in AT might make that more problematic.
However I am starting to think about people that would exploit ranged weaponry, such as for example sniping behind a fence or up/down a mountain.
The obvious solution would be to only allow attacking if the path is clear, but if it's not a straight line (diagonals) then the calculation would get hard. Very annoying.
We can have the mobs run away if they're being sniped with no time to reach the player, or we can have a heavy accuracy penalty for shooting across impassable terrain.
Even if we make players pickup ammo manually to discourage sniping, they'd just keep sniping till the spot clears then pickup the ammo.
That ^ kind of problem is why it'll be some time before ranged weaponry reaches AT.