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Skill idea

Unstructured ideas, requests and suggestions for the development of the game.
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The Gray
Posts: 186
Joined: Sat May 27, 2017 5:00 am
android_version: 6.0 - Marshmallow

Skill idea

Post by The Gray »

I have an idea for a skill:
Ultimatum Attack-
(Maximum of 1 Skill point)
(Requires at least level 4 Weapon Accuracy)
(Requires at least level 5 More Criticals)
(Requires at least Strong Mind Skill level 1)
Effect: If an enemy is less than 40% of it's Max HP and you have less than 20% of you're max hp, IF you're attack is successful upon the next strike, this does not work on future strikes for rest of this battle, then increase you're Effective Critical Chance by 30% of you're total ECC and You're Critical Multiplier by +1.0.

I really think this would be a fun one to add for those boss fights lol
:D
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Voom
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Re: Skill idea

Post by Voom »

LOL, I love how you structured that Effect. It definitely looks fun, but I don't know if those exact numbers would be viable. Very interesting concept though: once your char's HP drop below 20% of total HP, then... happens.

Also we can introduce effects dealing with the percentage of total or current HP of an enemy.
Voom
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The Gray
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Joined: Sat May 27, 2017 5:00 am
android_version: 6.0 - Marshmallow

Re: Skill idea

Post by The Gray »

thanks :D, yeah I think we could expand on skills with the concept of an effect when either the enemy, you or both of the max hp(s) drop to a certain threshold.
:D
ace
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Re: Skill idea

Post by ace »

It's like going berserk when player is near death situation. Nice idea.
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