What about adding chrages for a skill, a charge as in: you get 1 "charge" or a count that applies to the player for a certain action or a kill. You could use this in skills for benifits, like:
Example Skill: Adrenaline Rage:
(two points of "combat speed" skill)
(Atleast one point of "strong mind" skill)
(must be at least level 15)
Effect: For every kill you get during a battle, receive one "charge", for every "charge" you have during this battle you receive +10% AC, (Or anything really) all charges reset after you finish the battle where you received "charges".
idk I thought this would be cool to add.
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Charges idea
- The Gray
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- rijackson741
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Re: Charges idea
I'm not sure how much work it would be to allow skills to be removed. There are some potential problems with skill dependencies too. It wouldn't do to have a player get a temporary skill, and then take a higher level skill based on that.
Skills that have a random chance of boosting a stat for a limited time might be fun though. Would you take one level of Hard Hit, or 1 level of a skill that gave you a 50% chance of +1AD and +12AC?
Skills that have a random chance of boosting a stat for a limited time might be fun though. Would you take one level of Hard Hit, or 1 level of a skill that gave you a 50% chance of +1AD and +12AC?
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Zukero
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Re: Charges idea
I think in his case, the skill would apply an actor condition that lasts until the combat ends when reaching some hp threshold.
Doesn't seem too hard to do.
Doesn't seem too hard to do.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- The Gray
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Re: Charges idea
ok, thats cool, I would take the chance of AD and AC, personally.rijackson741 wrote: ↑Fri May 25, 2018 9:17 pm I'm not sure how much work it would be to allow skills to be removed. There are some potential problems with skill dependencies too. It wouldn't do to have a player get a temporary skill, and then take a higher level skill based on that.
Skills that have a random chance of boosting a stat for a limited time might be fun though. Would you take one level of Hard Hit, or 1 level of a skill that gave you a 50% chance of +1AD and +12AC?
- The Gray
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- rijackson741
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Re: Charges idea
That would work, but would not be the same as applying skills for a limited time, because not all skills can be simulated using actor conditions (e.g. Strong Mind).
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- rijackson741
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Re: Charges idea
On average it is the same as half a level of HH combined with half a level of WA, for one skill point.The Gray wrote: ↑Fri May 25, 2018 9:52 pmok, thats cool, I would take the chance of AD and AC, personally.rijackson741 wrote: ↑Fri May 25, 2018 9:17 pm I'm not sure how much work it would be to allow skills to be removed. There are some potential problems with skill dependencies too. It wouldn't do to have a player get a temporary skill, and then take a higher level skill based on that.
Skills that have a random chance of boosting a stat for a limited time might be fun though. Would you take one level of Hard Hit, or 1 level of a skill that gave you a 50% chance of +1AD and +12AC?
Suppose, however, that you had a 50% chance of +1AD and 50% chance +12AC (i.e. the die for each effect are rolled separately)?
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Voom
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Re: Charges idea
I very much like this idea because of how you can buff your stats temporarily. But better skills as requirements is a tough bargain. It really has to flow with the theme of the skill.
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