You see Ace, we are already at the details. All in all I think it looks promising.
I myself start with important things like buildings etc. and trees and clutter comes last, because often enough I change things, and especially trees are cumbersome to change...
As important as the map I think is the story. It looks like you already have something in your mind, what is going to happen in the map?
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
New maps
- Nut
- Posts: 1529
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: New maps
Nut
-
- VIP
- Posts: 573
- Joined: Sat Jun 21, 2014 4:00 am
- android_version: 9.0 - Pie
- Location: lodar's hideout
Re: New maps
yes, it's not finished yet . I just posted this map to know if a map like this one is worth it and now I'm inspired to create and finish all the maps of this city. and I will either post the tmx files here or send you guys through DMs.
originally, I am planning to make 8 maps in which there's supposed to be a castle against mountain background, a big church of shadow, and a luxurious type of market.
@Nut in this map, player have to go through a quest to access the main area of city... the quest can be from guards which is like good side and either from tavern owner who has problem form guards.. a quest to gain favor from shadow...but you can only comply one quest.. but if you choose the tavern owner's quest there will be an extra quest from someone who is hiding nearby in the jungle.
and thanks for the tips sir, I will definitely add more details.
and how can I add more tilesets in tiled, I tried adding some with GNU license but they aren't working.
originally, I am planning to make 8 maps in which there's supposed to be a castle against mountain background, a big church of shadow, and a luxurious type of market.
@Nut in this map, player have to go through a quest to access the main area of city... the quest can be from guards which is like good side and either from tavern owner who has problem form guards.. a quest to gain favor from shadow...but you can only comply one quest.. but if you choose the tavern owner's quest there will be an extra quest from someone who is hiding nearby in the jungle.
and thanks for the tips sir, I will definitely add more details.
and how can I add more tilesets in tiled, I tried adding some with GNU license but they aren't working.
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: New maps
Try to also think about where in the world you want to locate your map, so that we can reserve the area and make sure it fits the world.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- Nut
- Posts: 1529
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: New maps
@ace
ah, some quests with various choices - I like such quests and I'm looking forward to try it, when you've done it
ah, some quests with various choices - I like such quests and I'm looking forward to try it, when you've done it
Nut
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: New maps
To add them in Tiled you should only need to put them in the drawable folder. If that does not work, please post an example tileset here.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1