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MAX LEVEL

A place for general discussion about the content and gameplay of Andor's Trail.
r0tt3nj4ck
Posts: 69
Joined: Sun Jan 19, 2014 5:42 am
android_version: 4.3

Re: MAX LEVEL

Post by r0tt3nj4ck »

because computers dont understand negative numbers, the total sum of available digits to store in a given memory allotment is subsequently divided in half, the max value for an int 4.2 bil, so the halfway point means max positive number that allotment can understand is 2.1 bil. i would have thought the people writing the game would have picked up on the lingo right off....
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rijackson741
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Re: MAX LEVEL

Post by rijackson741 »

r0tt3nj4ck wrote:the total sum of available digits to store in a given memory allotment is subsequently divided in half, the max value for an int 4.2 bil, so the halfway point means max positive number that allotment can understand is 2.1 bil.
Almost. An unsigned int has a maximum value of (2^32)-1=4,294,967,295, whereas a signed int has a maximum value of (2^31)-1 = 2,147,483,647, because one bit is used for the sign, so the ratio is actually 0.49999999988358467815 :mrgreen:

That's not the point though. Up to and including level 399 the XP required to get to the next level is 55*CL^2, where CL is your current level. Based on that formula you should be able to get to level 489. But you can't get to level 401 because at exactly level 400 the formula no longer applies, and the required XP for a level up is set to (2^31)-1 = 2,147,483,647.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
r0tt3nj4ck
Posts: 69
Joined: Sun Jan 19, 2014 5:42 am
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Re: MAX LEVEL

Post by r0tt3nj4ck »

Exactly but I speak programming and I said that at the beginning. I went to college for it. I an not interested in how things are supposed to work. I wanna know how they do work.
Andors trail v0.7.1 has a Max level of 400 and therefor a Mac total of skill points of 100. I have quite literally been right all along.
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Ian
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Re: MAX LEVEL

Post by Ian »

Well I guess nobody will reach level 400 anytime soon without cheating or hacking. ;)
And you don't need 100 skill points because you'd be simply overpowered.

(Not to say a char like this woudl be good for testing :twisted: )
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
GLOOSCAP3
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Joined: Mon Apr 28, 2014 7:31 am
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Re: MAX LEVEL

Post by GLOOSCAP3 »

As of now im at 400 but with the update coming i can reach a even higher goal. For me, im ocd so if im able to get there i want to. But if you go over the 400 level then your total xp displays a negative value of how much you have now. Only flaw with it is i can get the ogeth (sp) crystals more. Because certain creatures have respawned. To some this may be Overkill but for me its buiding my char to be god like
CUCHULAINN
Level~ 481
HP~ 626
Xp~ 2,040,560,,770
AP~ 12
AP cost~ 3
AC~ 496
Ad~ 418-431
Critical hit skill 32
Bc~ 502
Rols~ 8
Damage resistance~10.
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rijackson741
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Re: MAX LEVEL

Post by rijackson741 »

Ugh! This old thread! I remember it well. To (hopefully) put this to bed, maximum XP was not limited by either the limit of an unsigned int, or a bug (as such), or any deliberate cap. It was a quirk of the way XP was calculated that there was an overflow at level 401, but that's not the limit of an unsigned int. I changed the way XP is calculated for 0.7.2 so that the numbers are identical, but it will not overflow until you reach level 489, when an unsigned int does overflow (i.e. the max level is 488). That does not seem like it's that much more, but the number of XP required per level rises exponentially, so to go from level 400 to level 488 requires 1.81 times the number of XP. Increasing the limit beyond 488 would be a big PITA, so it's probably not ever going to happen.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
GLOOSCAP3
Posts: 135
Joined: Mon Apr 28, 2014 7:31 am
android_version: 5.1 - Lolipop

Re: MAX LEVEL

Post by GLOOSCAP3 »

Im a tad dÚsachtach so i may get there by the end game. Either way its something to shoot for
CUCHULAINN
Level~ 481
HP~ 626
Xp~ 2,040,560,,770
AP~ 12
AP cost~ 3
AC~ 496
Ad~ 418-431
Critical hit skill 32
Bc~ 502
Rols~ 8
Damage resistance~10.
Adrainxd
Posts: 1
Joined: Wed Dec 23, 2020 1:30 am
android_version: 10 - Android 10

Re: MAX LEVEL

Post by Adrainxd »

I wonder in that lvl is there any npc that could give you q hard fight?
Lvl:26 AC:182 AD:16-24 BC:64 DR:5
Skill: Bark:2 Hit:1 Accuracy:1 Dodge:1 Fight style:Monk 1
Max HP (without items): 25
Items used: Any armor that is an good clothes, no weapon.
CUCHULAINN3
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Re: MAX LEVEL

Post by CUCHULAINN3 »

Not really lol.even once you hit the 60 mark it becomes boring. And with the last update you can hit 10 very quickly.
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Osho
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Re: MAX LEVEL

Post by Osho »

There's a need for an infinitite quest system, which can be played forever' and easily implemented. One of the easiest, tried and tested system of random enemies spawning at different areas on the map. Similar to those thieves called highwayman, and even guards spawning to check bonemeal. More chsllenging varieties of enemies with different loots would help to reduce the boredom in late game with nothing much to do.
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