v0.8.9 (Bugfixes + translations) released to Google Play!

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v0.6.10 released to Android Market

Official news about Andor's Trail.
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oskarwiksten
Captain Awesome
Posts: 368
Joined: Sat Jan 29, 2011 8:51 am
android_version: 2.3 - Gingerbread
Location: Stockholm, Sweden

v0.6.10 released to Android Market

Post by oskarwiksten »

Another milestone on the road towards v1.0.0 has been reached today!

Andor's Trail v0.6.10 is now released to Android Market.

This is one of the largest updates to-date, with a new skill system and over a thousand lines of new dialogue to further enhance the gameplay for you players.

Changelog for v0.6.10:
Major changes:
  • Skills
  • Bulk selection interface for dropping, buying and selling.
  • Virtual D-pad
  • Changed inventory of most shops
  • Changed shop prices of most items
  • Display legendary, extraordinary and quest items with a background color
  • Unlimited number of savegame slots.
  • Info dialog for actor conditions.
  • 54 new maps, including the town of Loneford.
  • 7 new quests
  • 1100 lines of new dialogue (now at a total of 3100 lines)
  • 93 new items, 115 new monsters inluding NPCs
  • Drastically reduced application memory footprint.
  • Fixes for graphical display issues on Droid X and Galaxy devices.
Minor changes:
  • Bugfixes to Blackwater quests.
  • Movement even when holding the same spot
  • Allow movement by WASD keys
  • Confirmation box when overwriting savegame with different player name
  • Display unequipped base stats on player info screen.
  • Added confirmation dialog box when selling non-ordinary items
  • Corrections to horizontal alignment issues on Samsung Galaxy S2
  • Display monster's active conditions on monster dialog
  • Select conversation replies by keyboard
Translation updates:
  • Updated French translation by Misty Soul.
  • Updated Italian translation (thanks k6blue and Joker)
  • Hebrew translation. (Thanks eitanbm)
  • Corrected English spelling in conversations (thanks to Cecil)
  • Updated German translation (thanks Samuel)
Minor coding changes:
  • Restructured resourceloader to use external file as list of what resources to load
  • Corrected conversation "guthbered_lookforsigns_1" to require "prim_hunt:60".
  • Update combat bar info on monster attacks.
  • Updated dialogue for Throdna (issue 208)
  • Updated dialogue for Fulus (issue 216)
  • Calculate cached stats from worn items when loading savegames.
  • Moved keyboard- and touch input code to a seaprate inputcontroller instead of in the mainview.
  • Added parcelable support for conversationactivity (should prevent FC on some devices in the conversation)
  • Corrected resource files that had different content than the default resource file.
  • Reduced view hierarchy depth (improves Android rendering performance).
  • Added display type string to item info page (Quest item/Rare/Exceptional/Legendary).
  • Added "quests" as tab to character screen.
  • Enable attack button even when fleeing (thanks Samuel)
  • Introduce categories on actor conditions.
  • Do not trigger map events if the player moves to another tile on the same mapevent.
  • Hide critical multiplier if equal to 0 or 1.
  • Confirmation dialog when overwriting savegames with a new player name (thanks ejwessel)
  • Do not show bulk selection interface when dropping just one item.
  • Added confirmation dialog box when selling non-ordinary items (thanks ejwessel).
  • Fixed monster info HP bug (issue 117) - thanks Scott Lund.
  • Only do critical attacks if the attacker both has a non-zero critical chance and a non-zero critical modifier (resolves issue 235)
  • Editor: Made editor tabs closable with escape key.
  • Editor: Fixed bug in content editor when changing an id of a phrase.
  • Editor: Added accordion to import/export dialogs in content editor.
  • Editor: Added "clear" button to content editor.
  • Bugfix: Conversation editor did not guess new phrase ids correctly.
  • Refactor: Separated debug interface to a separate class, reduces clutter in MainActivity.
  • Refactor: Moved all code that does parsing of resource files into separate namespace, and into specialized reusable parser classes.
  • Moved tiles on a lot of maps to their correct layer (from "Objects" to "Above" for example)
  • Fixed issues with the Prim and Blackwater quests, that were never marked as completed under some circumstances in v0.6.9.
  • Disabled manual saving while in combat (issue 241).
  • Updated welcome text when starting a new version of the game.
This release has been made possible by all of the hard work from both the deveopment team and from the players that help alpha- and beta test and suggest improvements. I want to give out a very big thank you to everyone involved in making this release happen:
(in alphabetic order)
  • Cecil
  • ctnbeh13
  • eitanbm
  • Ethan Wessel
  • k6blue
  • kabbie1882
  • Lawolfun1
  • Michael Schmid
  • Misty Soul
  • Nero
  • Pete Wheeler
  • qasur
  • Samuel Plentz
  • Sarumar
  • ScorpionZ
  • Scott Lund
  • sdevaney
  • tek
  • Everyone else that have commented on small or big issues in the alpha- and beta versions.
  • Everyone that have suggested improvements that you would have liked to see done to make the game even better.
Thank you!

Given the popularity of Andor's Trail, we can safely say that this game is a huge success. Currently, we are at 250k+ downloads on Android Market, and with this version we will likely see a lot more new players reach this forum, and the upcoming website andorstrail.com .

Let us now look forward now on to what we can do in v0.6.11 ! We developers are really excited to start working on new content and additional features to further enhance the enjoyment for you players!

Let's make Andor's Trail one of the best RPGs on Android together.

Market Link: https://market.android.com/details?id=c ... ndorsTrail
Google Code Link: http://code.google.com/p/andors-trail/downloads/list
Last edited by sdevaney on Mon Jun 18, 2012 5:54 pm, edited 3 times in total.
Reason: Moved newest release to announcement added market/project link
/Oskar
ScorpionZ
Posts: 161
Joined: Thu Mar 17, 2011 8:53 pm

Re: v0.6.10 released to Android Market

Post by ScorpionZ »

Installed!
Level: 49
XP: 2108290
Attack Cost: 3
Attack Chance: 166%
Attack Damage: 22-23
Critical Hit Chance: 25%
Critical Multiplier: 3
Block Chance: 92%
RoLS: 1
SR: 2945
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