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Arulir Skins

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Flaming
Posts: 228
Joined: Sun Mar 02, 2014 4:35 pm
android_version: 8.0

Re: Arulir Skins

Post by Flaming »

Argh.

No double posting please. Use the edit button if needed.

The moderators will hopefully fix the double posts.
Fabulous idea! I like the idea of disguising your self with a carcass of said beast!

Just like solid snake in a box... But a little boy in a arudir carcass?

:mrgreen: I can't wait until this is finished! :mrgreen:
RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
dangoz
Posts: 14
Joined: Sat Jan 26, 2019 5:32 am
android_version: 4.4 - Kitkat

Re: Arulir Skins

Post by dangoz »

i got my first skin without grinding (with a maximum of 30 kills, i guess). i must be used all the luck in that piece of skin. bad news for that boring RoLS grinding (~2000 for now).
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RaptorNXT
Posts: 368
Joined: Sat Jun 23, 2012 3:00 pm
android_version: 14 - Android 14

Re: Arulir Skins

Post by RaptorNXT »

dangoz wrote: Tue Feb 05, 2019 4:44 pm i got my first skin without grinding (with a maximum of 30 kills, i guess). i must be used all the luck in that piece of skin. bad news for that boring RoLS grinding (~2000 for now).
Same luck here for RoLS, at 2500+ relevant kills with no RoLS yet... :!: :?
RaptorNXT

Sentinel
L = 90
AC = 352
AD = 47-63
CHS = 31
CM = 2
ECC = 19%

BC = 143
DR = 11

Shadow Regeneration

WA L2, HH L2, BS L2, CS L2, CL L2, CE L2, IF, Reg, Evsn, OHSP L3, SP L2
Fighting style: W&S L2
Specialization: W&S L1
eggmatters
Posts: 3
Joined: Wed Jul 10, 2013 9:14 pm
android_version: 4.1 - Jellybean

Re: Arulir Skins

Post by eggmatters »

Ach! 1/100 is a horrible drop rate! I'm having the same experience as dangoz:
dangoz wrote: Tue Feb 05, 2019 4:44 pm i got my first skin without grinding (with a maximum of 30 kills, i guess). i must be used all the luck in that piece of skin. bad news for that boring RoLS grinding (~2000 for now).
I too picked up a skin at about 30 kills. I'm at 2xx now and am quickly losing interest. The Math says that this could easily stretch into 1-2 K attempts. I would suggest a "limit" on such extreme drops, that if a person has killed X-number of beasts without an expected drop, the drop just happens. Should be easier than adding a new map or content:

Code: Select all

drop_rate = 1/x (in this case x = 100)
max_kills = y 
C = (some constant)
if (y == (x * C) ) { dropTheThingAlready(); }
I just don't see it as a fun or engaging gaming experience to potentially have to traverse one area, killing up to a few thousand beasts to pick up one potion.
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rijackson741
Posts: 4447
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
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Re: Arulir Skins

Post by rijackson741 »

You don't need the skins to complete any quest, or visit any area in the game. They are much easier to get than extraordinary or legendary items (perhaps you are not even aware these exist?). If you are not interested in grinding for enough skins to get one potion, then don't. It's there for players that are willing to do that, which is certainly not all players (myself included).
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Capeditiea
Posts: 251
Joined: Mon Feb 06, 2017 6:44 pm
android_version: 7.1 - Nougat
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Re: Arulir Skins

Post by Capeditiea »

So, um, did the cave just not happen? :O
Player Name: ESC LVL: 47 (ChillIin' with Kayla, awaiting next update.)
Player Name: E LVL: 28 (The Fated No IF Build)
i am spoiler happy now that i have figured it out. :3
:D
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rijackson741
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Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
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Re: Arulir Skins

Post by rijackson741 »

What cave?
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Capeditiea
Posts: 251
Joined: Mon Feb 06, 2017 6:44 pm
android_version: 7.1 - Nougat
Contact:

Re: Arulir Skins

Post by Capeditiea »

rijackson741 wrote: Tue Apr 16, 2019 3:33 pm What cave?
page 3
Player Name: ESC LVL: 47 (ChillIin' with Kayla, awaiting next update.)
Player Name: E LVL: 28 (The Fated No IF Build)
i am spoiler happy now that i have figured it out. :3
:D
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Zukero
Lead Developer
Posts: 2028
Joined: Thu Jul 21, 2011 9:56 am
android_version: 8.0
Location: Eclipse

Re: Arulir Skins

Post by Zukero »

Oh it will certainly happen someday. I have to revive these files. It's been on my todo list for a while...
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
Capeditiea
Posts: 251
Joined: Mon Feb 06, 2017 6:44 pm
android_version: 7.1 - Nougat
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Re: Arulir Skins

Post by Capeditiea »

Zukero wrote: Tue Apr 16, 2019 6:45 pm Oh it will certainly happen someday. I have to revive these files. It's been on my todo list for a while...
:D *optimistically awaits patiently. :D
Player Name: ESC LVL: 47 (ChillIin' with Kayla, awaiting next update.)
Player Name: E LVL: 28 (The Fated No IF Build)
i am spoiler happy now that i have figured it out. :3
:D
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