More ideas....

Unstructured ideas, requests and suggestions for the development of the game.
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T-rex2298
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More ideas....

Post by T-rex2298 »

1. An effect or piece of equipment that lowers target damage resistance. This would make a high BC low AC and AD character build more feasible.

2. Swipe left and right while in character inventory to change between tabs: Skills --swipe-> Items. (I'm just lazy that's all) :P

3. Ability to delete game save slots. (I am also a neat person)

4.
when you reach one of those endless loops:
Man1: The right will win!
Man2: The left will win!
Man1: The right will win!
Etc etc. After clicking it like a hundred times you get a once off reward. ;)
And now the more ambitious ideas.
5. The menus of traders have different trading menu skins.

6. The option to trade - egg for insect shell - I'm not sure if it with fit in with the current way things are done though.

7. A quest master (Someone like a warlord) that gives you (endless) small tasks or quests. Mabye getting harder every time.

8. NPC's have the ability to fight other NPC's. I mean like the Guynmart Castle quests where cool, but imagine if you could see and take part in the battle at the end..... :shock:
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Re: More ideas....

Post by rijackson741 »

You can delete savegames now. You just have to use a file explorer to do it. The next time you create a new savegame the number will be one higher than the highest number though (it won't fill in empty slots caused by you deleting savegames).
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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T-rex2298
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Re: More ideas....

Post by T-rex2298 »

rijackson741 wrote: Fri Jul 05, 2019 11:10 pm You can delete savegames now. You just have to use a file explorer to do it. The next time you create a new savegame the number will be one higher than the highest number though (it won't fill in empty slots caused by you deleting savegames).
Ah, thanks. That's actually pretty easy :lol: *deletes the wrong one*
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Nut
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Re: More ideas....

Post by Nut »

thanks for sharing your ideas

4 who knows if it is not already like this? Did you try it 1000 times already? :D

6 What do you have in mind? You can already sell everything you have to any trader, and you can buy everything he offers. Or do you think of an NPC that gives you an egg for each insect shell you bring him? There would be only a limited combination of Give this for that.

7 A quest master isn't that easy to implement. These quests should be interesting, of a certain complexity and different, otherwise it will soon get boring. So I can't think of endless quests. (If you have ideas for those quests, post or mail them. Such ideas are very helpful and valuable for us).
You will like the next update though.

8 Acting NPCs on their own would be nice indeed 8-)
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Re: More ideas....

Post by Urbain »

7 - One quest could be for a given Extraordinary or Legendary item. It would make the grind game related, for a higher level quest of course. Plus it may help justify the xp gain some are so loath to accept.
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Re: More ideas....

Post by Urbain »

7 - However some of these quest types already exist. Lodar is in essence a Quest Master as his concoctions require certain items.
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Re: More ideas....

Post by rijackson741 »

Urbain wrote: Fri Jul 12, 2019 3:41 pm 7 - One quest could be for a given Extraordinary or Legendary item. It would make the grind game related, for a higher level quest of course. Plus it may help justify the xp gain some are so loath to accept.
The very rare extraordinary and legendary drops will never be required for anything. They are there for those that want to go after them, or those that just get very lucky, but that is all.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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