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Stiletto and Minor Speed

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Antison
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Stiletto and Minor Speed

Post by Antison »


When fighting one-on-one (have not tried multiple-on-one), when the Minor Speed does happen, it is always just for a second and disappears. It never lasts past the end of the battle.
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rijackson741
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Re: Stiletto and Minor Speed

Post by rijackson741 »

Hmm. It is only for one round, but as I understand it, when you get a condition for one round, it is the remainder of the current round, and all of the next round.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Antison
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Re: Stiletto and Minor Speed

Post by Antison »

Doesn't work as expected when fighting multiples either.
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gomshil
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Re: Stiletto and Minor Speed

Post by gomshil »

I agree. When using stiletto the Minor Speed does happen, it is always just for a second and disappears.
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rijackson741
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Re: Stiletto and Minor Speed

Post by rijackson741 »

I have fixed it by increasing the duration to two rounds. This will be out with the next release (not all that far away).
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
definitv
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Re: Stiletto and Minor Speed

Post by definitv »

Withe the increse to tow rounds it may be a bit more usable, but I find it makes no real difference.
In my experience the effect is not usable at all. You have allways one of the following szenarios:

1. Hard enemies:
whent you finght against harder enemies you need often a heal break and you are just not fast enought to use it. In addition to that the effect litterely never comes becuse you fingt just not enougth hard enemies in a row, that it would be likely to activate.

2. (many) easy enemies, farming:
In this case it is not helpful becaus you just need not the extra hit.(The only situation i could imagin would be that you are surrounded by easy enemies, but that the effect gets activated in this particular case is just super unlikely)

My suggestion would be to give 1 or 0.5% (or even less or more...) chance on every hit (or attack). I think that would be useful.
(Maybe it would be iteresting to choose a higher chance and decrese the damage, because it may just be more diverse to work more withe effects than just damage values)
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rijackson741
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Re: Stiletto and Minor Speed

Post by rijackson741 »

Not every weapon is meant to be the greatest thing in the game. Indeed, that would be impossible. Yes, the effect is only useful if you are being mobbed (e.g. the Dung flies).
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
definitv
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Re: Stiletto and Minor Speed

Post by definitv »

rijackson741 wrote: Sun Jul 05, 2020 6:03 pm Not every weapon is meant to be the greatest thing in the game. Indeed, that would be impossible. Yes, the effect is only useful if you are being mobbed (e.g. the Dung flies).
I agree. The weapon should not get stronger. My idear was to make the effect more present, just to make the weapon more "interesting"?
I don't know how to describe it in english, but weapons that differentiate through AC or AD values are less Iteresting than if they have different effects.
But for that, the effect has to be present and when it gets present only in 5% of cases you beeing mobbed, it is just not really present.
Would it not be an option to decrease the damage and make the effect possibly appear in a fight rather than after it?
Maybe we have a different opinion on that but i hope you understand what i mean and think about it.
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rijackson741
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Re: Stiletto and Minor Speed

Post by rijackson741 »

You make a good point. I think I will introduce a new weapon in a later release though, rather than changing this one again. We try to introduce as much variety as we can, so a "Superior stiletto" would be a nice addition :D
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
CKork
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Re: Stiletto and Minor Speed

Post by CKork »

rijackson741 wrote: Sun Jul 05, 2020 9:39 pm You make a good point. I think I will introduce a new weapon in a later release though, rather than changing this one again. We try to introduce as much variety as we can, so a "Superior stiletto" would be a nice addition :D
Now if you'd maje this look like the other type of stiletto (women's shoe)... :lol:
But unfortnately that would conflict the time theme... would still be fun though.
Just imagine poking dung flies million eyes with the high heel of a shoe a bizillion times ;)
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