Surprise! Quest help!

Post your questions about game contents here. Want to know how to complete a quest, or where to go to find an item? Post here!
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rijackson741
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Re: Surprise! Quest help!

Post by rijackson741 »

Ha Ha. Unfortunately in the current game mechanics there is no way to start a fight with an NPC and ever be friends again.

A tip.
This quest only has one ending. All possible paths lead to that end.
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qTzal
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Re: Surprise! Quest help!

Post by qTzal »

rijackson741 wrote: Sat Jul 13, 2019 9:54 pm Ha Ha. Unfortunately in the current game mechanics there is no way to start a fight with an NPC and ever be friends again.

A tip.
This quest only has one ending. All possible paths lead to that end.
Ah, yes. Thank you.
It can be difficult to tell the difference between someone you probably shouldn't piss off and some weasely incompetent middleman.

It might be nice to be able to resolve this seemingly peaceful quest without being adversarial.

If the game is going for that sort of misleading complexity then there needs to be some violent scenarios that can only be resolved peacefully and/or through clever diplomatic wrangling.
Lvl: 58, XP: 3,500,299 , Gold: 103,903, BM potions: <400
RoLS: 1(@1200 rocks) , ElyR: 0, RoL: 0
HP: 180, AC: 237%, AD: 20-31, AP: 12, CC: 9%, CM: 1.0, BC: 225%, DR: 2
CUCHULAINN3
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Re: Surprise! Quest help!

Post by CUCHULAINN3 »

qTzal wrote: Tue Jul 23, 2019 8:10 pm
rijackson741 wrote: Sat Jul 13, 2019 9:54 pm Ha Ha. Unfortunately in the current game mechanics there is no way to start a fight with an NPC and ever be friends again.

A tip.
This quest only has one ending. All possible paths lead to that end.
Ah, yes. Thank you.
It can be difficult to tell the difference between someone you probably shouldn't piss off and some weasely incompetent middleman.

It might be nice to be able to resolve this seemingly peaceful quest without being adversarial.

If the game is going for that sort of misleading complexity then there needs to be some violent scenarios that can only be resolved peacefully and/or through clever diplomatic wrangling.
There are times were you are giving the choice to kill a npc, through violence. But the game shouldn't be about that though. It's good how it is.
Sinn Féin~~~saighdiúir éireannach
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qTzal
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Re: Surprise! Quest help!

Post by qTzal »

CUCHULAINN3 wrote: Tue Jul 23, 2019 10:44 pm
qTzal wrote: Tue Jul 23, 2019 8:10 pm
rijackson741 wrote: Sat Jul 13, 2019 9:54 pm Ha Ha. Unfortunately in the current game mechanics there is no way to start a fight with an NPC and ever be friends again.

A tip.
This quest only has one ending. All possible paths lead to that end.
Ah, yes. Thank you.
It can be difficult to tell the difference between someone you probably shouldn't piss off and some weasely incompetent middleman.

It might be nice to be able to resolve this seemingly peaceful quest without being adversarial.

If the game is going for that sort of misleading complexity then there needs to be some violent scenarios that can only be resolved peacefully and/or through clever diplomatic wrangling.
There are times were you are giving the choice to kill a npc, through violence. But the game shouldn't be about that though. It's good how it is.
Well, yeah.
But in the case of this quest...
your only choice to advance and complete the quest is to repeatedly tell an NPC who is not an enemy to goto hell.
It basically forces your character to be adversarial when there are obvious non-adversarial decision paths.
Lvl: 58, XP: 3,500,299 , Gold: 103,903, BM potions: <400
RoLS: 1(@1200 rocks) , ElyR: 0, RoL: 0
HP: 180, AC: 237%, AD: 20-31, AP: 12, CC: 9%, CM: 1.0, BC: 225%, DR: 2
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Re: Surprise! Quest help!

Post by CUCHULAINN3 »

qTzal wrote: Tue Jul 23, 2019 11:57 pm
CUCHULAINN3 wrote: Tue Jul 23, 2019 10:44 pm
qTzal wrote: Tue Jul 23, 2019 8:10 pm

Ah, yes. Thank you.
It can be difficult to tell the difference between someone you probably shouldn't piss off and some weasely incompetent middleman.

It might be nice to be able to resolve this seemingly peaceful quest without being adversarial.

If the game is going for that sort of misleading complexity then there needs to be some violent scenarios that can only be resolved peacefully and/or through clever diplomatic wrangling.
There are times were you are giving the choice to kill a npc, through violence. But the game shouldn't be about that though. It's good how it is.
Well, yeah.
But in the case of this quest...
your only choice to advance and complete the quest is to repeatedly tell an NPC who is not an enemy to goto hell.
It basically forces your character to be adversarial when there are obvious non-adversarial decision paths.
The good thing about this game it's still being built. Talk to the devs. They may have a reason why it is how it is. It's still one of the best games out there.
Sinn Féin~~~saighdiúir éireannach
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Zukero
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Re: Surprise! Quest help!

Post by Zukero »

Halvor can be annoying. Not enough for a death sentence, but enough to tell him to get lost.
I hope that in your everyday life, you encounter conflicts that you resolve without violence.

We recently discussed this in the dev team, and agreed to rework some of the text to make it slightly more obvious that telling no more is fine.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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qTzal
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Re: Surprise! Quest help!

Post by qTzal »

Zukero wrote: Wed Jul 24, 2019 7:22 am Halvor can be annoying. Not enough for a death sentence, but enough to tell him to get lost.
I hope that in your everyday life, you encounter conflicts that you resolve without violence.

We recently discussed this in the dev team, and agreed to rework some of the text to make it slightly more obvious that telling no more is fine.
Yeah, in my "everyday life" I'd insist that someone like Halvor be much more descriptively specific in his requests.
Unfortunately, from the standpoint of game design, that would then require a bifurcation of items from (normal_item_that_i_pick_up_everywhere) to (the prior) + (special_version_of_item_that_i_pick_up_everywhere).
From there we have to designate specific new creatures to drop that new item or modify every creature's drop table to include an extra and new item.
So, YES...
I was attacking this quest from a real life standpoint, a meta-gaming standpoint and from programmatic structure & logic standpoint.

With the hair portion of Halvor's request list I actually tried dumping all animal hair in my inventory and only collecting hair from a single specific animal. Doing this, I worked my way through every animal shown as dropping animal hair (on that wiki page) with no success.
Lvl: 58, XP: 3,500,299 , Gold: 103,903, BM potions: <400
RoLS: 1(@1200 rocks) , ElyR: 0, RoL: 0
HP: 180, AC: 237%, AD: 20-31, AP: 12, CC: 9%, CM: 1.0, BC: 225%, DR: 2
arefund
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Re: Surprise! Quest help!

Post by arefund »

Zukero wrote: Wed Jul 24, 2019 7:22 am Halvor can be annoying. Not enough for a death sentence, but enough to tell him to get lost.
I hope that in your everyday life, you encounter conflicts that you resolve without violence.

We recently discussed this in the dev team, and agreed to rework some of the text to make it slightly more obvious that telling no more is fine.
I think Halvor can be 'daily quest'. As an example, game like Warspear Online have two type of quest ; main quest (main storyline), and daily quest that can be done repeatedly/endlessly.
Chico-tu
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Re: Surprise! Quest help!

Post by Chico-tu »

I already completed the quest and got the boots.
Is it possible to find Halvor again?
Level:82, XP:9933730, PV:497, FQ:62
HP:194, AC:288, AD:50-64, AP:3, ECC:34%, CM:4,5, BC:184, DR:2
Gold: 1046288 | RoLS:2, RoL:2, ElyR:1, HoF:1, ChaR:2, GoLF:1, ShaF:2, GoW:1, SRoV:1, VSH:2, WMC:1, BD: 1
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Re: Surprise! Quest help!

Post by CUCHULAINN3 »

Chico-tu wrote: Sun Sep 29, 2019 6:33 pm I already completed the quest and got the boots.
Is it possible to find Halvor again?
I believe they said in the future updates but not this update
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