new dimension map

Unstructured ideas, requests and suggestions for the development of the game.
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The Gray
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new dimension map

Post by The Gray »

i would love to see an area that acts as a one way teleporter into several new and connected maps thats dedicated to a single big quest to keep it somewhat simple~ i love u andor's trail team~ ❤❤❤
:D
Gonk
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Re: new dimension map

Post by Gonk »

Sounds interesting. Do you some more details about your idea?
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The Gray
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Re: new dimension map

Post by The Gray »

Gonk wrote: Tue Feb 18, 2020 10:34 pm Sounds interesting. Do you some more details about your idea?
this is just something i thought up~ maybe the one way teleporter is activated after a npc dialogue or when the player steps on a tile that, activates a dialogue screen that shows the player's character's thoughts like "you feel something strange when looking through this item" and then the teleport happens when the player chooses the right dialouge option.. for the map maybe it can be hellish, firey enviorment and the quest to escape the new world would be started by talk to other npcs that are trapped in the same dimension as you.. or the map(s) might be a huge island.. i love the idea~ :3333 ❤❤❤
:D
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Re: new dimension map

Post by Tomcat »

There are a few one-way connections in the game already, and one even dumps you into a very difficult position, but an entirely separate dimension is an interesting twist. Perhaps this is what a rift spell sends you to?
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rijackson741
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Re: new dimension map

Post by rijackson741 »

Medieval worlds (i.e, AT) did not have teleporters. Oskar was against this, and so am I. The world of AT is a medieval world, and travel is not fast.
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The Gray
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Re: new dimension map

Post by The Gray »

rijackson741 wrote: Thu Feb 20, 2020 2:25 am Medieval worlds (i.e, AT) did not have teleporters. Oskar was against this, and so am I. The world of AT is a medieval world, and travel is not fast.
i meant by magic not a scientific teleporter
:D
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The Gray
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Re: new dimension map

Post by The Gray »

rijackson741 wrote: Thu Feb 20, 2020 2:25 am Medieval worlds (i.e, AT) did not have teleporters. Oskar was against this, and so am I. The world of AT is a medieval world, and travel is not fast.
i meant teleport as a mechanic not an actual teleporter
:D
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Re: new dimension map

Post by Antison »

The Gray wrote: Thu Feb 20, 2020 3:34 am
rijackson741 wrote: Thu Feb 20, 2020 2:25 am Medieval worlds (i.e, AT) did not have teleporters. Oskar was against this, and so am I. The world of AT is a medieval world, and travel is not fast.
i meant by magic not a scientific teleporter
This is an anti-magic world.
"A home without a beagle is just a house"
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The Gray
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Re: new dimension map

Post by The Gray »

Antison wrote: Thu Feb 20, 2020 12:04 pm
The Gray wrote: Thu Feb 20, 2020 3:34 am
rijackson741 wrote: Thu Feb 20, 2020 2:25 am Medieval worlds (i.e, AT) did not have teleporters. Oskar was against this, and so am I. The world of AT is a medieval world, and travel is not fast.
i meant by magic not a scientific teleporter
This is an anti-magic world.
how do you know that? you can hear talk of victor opening a "rift".. does that not say magic to you?
:D
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Re: new dimension map

Post by CKork »

Where there are deamons, there are rifts. And there are deamons in AT :-)
You could argue that witches are somerhing medieval. And magic would not be too far thought down that road.

If you don`t like it, make it a collapsing tunnel. Easy as 123 ;-)
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