v0.8.9 (Bugfixes + translations) released to Google Play!

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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io

Andor's Trail v0.7.9 released

Official news about Andor's Trail.
sdevaney
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Andor's Trail v0.7.9 released

Post by sdevaney »

Hello all,

We are pushing out a bugfix/translation release. We have a new update that contains some fixes for a few long standing bugs and crashes, updated translations, and a view change.

New things in version 0.7.9
- For a better overview you can now reduce the view to 75% or 50%
- A certain person has found another, rather unfrequented tavern

Engine Enhancements
- On entering the Arulir area the game crashed for some players
- Fixed a similar crash at Arulir's swimming lessons
- In Ukrainian language a crash occurred on viewing certain skills
- We also fixed the crash on language change on older phones
- Typos
- Takeover of the latest translations

Bug Fixes
- For a better overview you can now reduce the view to 75% or 50%
- A certain person has found another, rather unfrequented tavern
- Congratulations to the Russian translators: The translation is 100% complete!

Finally a warning:
For PERMADEATH it would be good to save before updating. Just to be sure...

As usual, you can download the new version from our server, F-Droid(coming soon), itch.io, or of course Google Play.
CUCHULAINN3
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Re: Andor's Trail v0.7.9 released

Post by CUCHULAINN3 »

Awesome so far
Sinn Féin~~~saighdiúir éireannach
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DanielS
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Re: Andor's Trail v0.7.9 released

Post by DanielS »

I will ask as usual (I know that I'm boring) - in this edition there are no translations from the last two weeks (at least, even the new interface content). Is this intentional or is it a kind of bug?
Gonk
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Re: Andor's Trail v0.7.9 released

Post by Gonk »

DanielS wrote: Thu Mar 05, 2020 6:50 pm I will ask as usual (I know that I'm boring) - in this edition there are no translations from the last two weeks (at least, even the new interface content). Is this intentional or is it a kind of bug?
We make internal tests before releasing so there is always a delay. See here for the included translations:
https://github.com/AndorsTrailRelease/a ... its/master
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Re: Andor's Trail v0.7.9 released

Post by BadRandy »

Can I kill the freaking Mermaid yet? I want my Mermaid scale Armor
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Antison
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Re: Andor's Trail v0.7.9 released

Post by Antison »

BadRandy wrote: Thu Mar 05, 2020 11:05 pm Can I kill the freaking Mermaid yet? I want my Mermaid scale Armor
Nope. No new content. Bug fixes!
"A home without a beagle is just a house"
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Re: Andor's Trail v0.7.9 released

Post by CUCHULAINN3 »

Only thing added perse to new content would be an extra place to meet the merchant
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Re: Andor's Trail v0.7.9 released

Post by rijackson741 »

Antison wrote: Thu Mar 05, 2020 11:53 pm Nope. No new content. Bug fixes!
Not quite true. "A certain person has found another, rather unfrequented tavern".
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Andor's Trail v0.7.9 released

Post by eor »

Re; Burhczyd..

I was grinding arulirs when 7.9 was released, so went to
regard tavern
first, which coincidentally the last place I saw him..

He is still sitting there, saying he'll leave when the time is right.

I'm gonna go upstairs & rest to see if that's why he hasn't left - I'll get back to ya..

Just thought I'd mention it in case it's a glitch..

I just rested, & he's still there.. I suppose he'll be elsewhere when I find him..
Embrace the Shadowbunnies :shock:
Valdemar
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Re: Andor's Trail v0.7.9 released

Post by Valdemar »

I have rather annoying crash in 0.7.8, it crashes frequently on finishing a fight with enemies. And it's more annoying because I lose more progress than in 0.7.5, sometimes several screens. Was it fixed in 0.7.9?

Also can you please publish number of complete-able quests and maps in this version?
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