v0.8.9 (Bugfixes + translations) released to Google Play!

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io

Extraordinary and legendary items

A place for general discussion about the content and gameplay of Andor's Trail.
Post Reply
User avatar
TheGx
Posts: 180
Joined: Sun Mar 24, 2019 8:39 pm
android_version: 13 - Android 13
Location: Chinatown
Contact:

Re: Extraordinary and legendary items

Post by TheGx »

Owgradyis80 wrote: Sat Apr 11, 2020 8:36 pm I have played this game periodically from the beginning, & let me just say this. I think the devs have done an EXCELLENT & AMAZING job with the entire game! Including the legendary & extraordinary items & there drop rates. They serve their purpose perfectly! They have been keeping me busy until the next update. My only wish is that we keep getting regular updates with new content. Rather it be new quests, maps, characters, & even more of those time consuming low drop rate legendary items.
Totally agree this game is awesome I bit afraid that when it finally actually totally completed and no more updates will miss wishing and wondering about what cool new stuff will be added in next version, but I guess after part 1 they can get started on part 2 - or maybe keep the game developing like this forever with neverending updates. About the low drop rates, I wouldn't object to easier drop rates...but nothing will stop me from trying to get em!
Lvl:80 XP:9281639 AP:14 HP:110 AC:329 AD:69-92 CHS:25 CM:0.0 ECC:0% BC:127 DR:3
WA:2 HH:2 DG:2 MC:1 CS:2 IF:1 RG:1 2HW:5 DW:3 W&S:1 LA:2
RoLS:1 ElyR:1 RoL:1 HoF:1 ChaR:1 GoLF:1 ShaF:1 SRoV:1 VSH:3 WMC:1 GoW:1 BD:1 HS:1 WoB:1
CKork
Posts: 274
Joined: Thu May 19, 2016 5:04 am
android_version: 10 - Android 10

Re: Extraordinary and legendary items

Post by CKork »

Tofu Ming wrote: Mon Apr 13, 2020 7:08 am
Owgradyis80 wrote: Sat Apr 11, 2020 8:36 pm
I have played this game periodically from the beginning, & let me just say this. I think the devs have done an EXCELLENT & AMAZING job with the entire game! Including the legendary & extraordinary items & there drop rates. They serve their purpose perfectly! They have been keeping me busy until the next update. My only wish is that we keep getting regular updates with new content. Rather it be new quests, maps, characters, & even more of those time consuming low drop rate legendary items.
Totally agree this game is awesome I bit afraid that when it finally actually totally completed and no more updates will miss wishing and wondering about what cool new stuff will be added in next version, but I guess after part 1 they can get started on part 2 - or maybe keep the game developing like this forever with neverending updates. About the low drop rates, I wouldn't object to easier drop rates...but nothing will stop me from trying to get em!
This

Just hid quotes to make the post shorter
Andor's "Vanilla" Bro
:ElyR x1:RolS x2:RoflS x1:RoL x2:HoF x1:ChaR x2:GoLF x1:ShaF x2:SRoV x1:VSH x3:WMC x1:GoW x2:BD x1:HS x2:
LVL 35 (+24 dmg, 2x IF, next to no quests & unique bosses, xp saved 2get2 lvl 80 straight)
User avatar
TheGx
Posts: 180
Joined: Sun Mar 24, 2019 8:39 pm
android_version: 13 - Android 13
Location: Chinatown
Contact:

Re: Extraordinary and legendary items

Post by TheGx »

JonLin wrote: Mon Apr 13, 2020 6:59 am Hunter's Sword is a royal pain to obtain.
Magically got one within a few minutes at the mountains. Like 30 lvls later still haven't got a second.
Got the Gloves now after killing probably less than 300 monsters but definitely less than 1688 since that the 5th most listed on my stat page, I literally got the Ring within minutes of trying after killing over 21000 imps/spawns to get Rapier - think it could have ever been less than 20 killed to get Ring. Gloves were easy since those monsters respawn fast and easy to kill. On to the Shield now...
Lvl:80 XP:9281639 AP:14 HP:110 AC:329 AD:69-92 CHS:25 CM:0.0 ECC:0% BC:127 DR:3
WA:2 HH:2 DG:2 MC:1 CS:2 IF:1 RG:1 2HW:5 DW:3 W&S:1 LA:2
RoLS:1 ElyR:1 RoL:1 HoF:1 ChaR:1 GoLF:1 ShaF:1 SRoV:1 VSH:3 WMC:1 GoW:1 BD:1 HS:1 WoB:1
User avatar
TheGx
Posts: 180
Joined: Sun Mar 24, 2019 8:39 pm
android_version: 13 - Android 13
Location: Chinatown
Contact:

Re: Extraordinary and legendary items

Post by TheGx »

Tomcat wrote: Sun Apr 12, 2020 9:58 pm New content is under development! Until it's ready, you can still experiment with new builds, test the new combat changes, or just keep collecting L/E items :)
Damn right we'll keep on collecting items so the more the merrier haha thank you! I break up the grind into small intervals when nothing else to do like when having a dump or something so grind gets spread out over days or months...heh heh weird to have to talk about how this game gets integrated into wherever it can fit into my daily life...
Lvl:80 XP:9281639 AP:14 HP:110 AC:329 AD:69-92 CHS:25 CM:0.0 ECC:0% BC:127 DR:3
WA:2 HH:2 DG:2 MC:1 CS:2 IF:1 RG:1 2HW:5 DW:3 W&S:1 LA:2
RoLS:1 ElyR:1 RoL:1 HoF:1 ChaR:1 GoLF:1 ShaF:1 SRoV:1 VSH:3 WMC:1 GoW:1 BD:1 HS:1 WoB:1
User avatar
TheGx
Posts: 180
Joined: Sun Mar 24, 2019 8:39 pm
android_version: 13 - Android 13
Location: Chinatown
Contact:

Re: Extraordinary and legendary items

Post by TheGx »

JonLin wrote: Mon Apr 13, 2020 6:59 am Hunter's Sword is a royal pain to obtain.
Magically got one within a few minutes at the mountains. Like 30 lvls later still haven't got a second.
30 levels later at the 200 range? That must be millions of exp...
Lvl:80 XP:9281639 AP:14 HP:110 AC:329 AD:69-92 CHS:25 CM:0.0 ECC:0% BC:127 DR:3
WA:2 HH:2 DG:2 MC:1 CS:2 IF:1 RG:1 2HW:5 DW:3 W&S:1 LA:2
RoLS:1 ElyR:1 RoL:1 HoF:1 ChaR:1 GoLF:1 ShaF:1 SRoV:1 VSH:3 WMC:1 GoW:1 BD:1 HS:1 WoB:1
User avatar
TheGx
Posts: 180
Joined: Sun Mar 24, 2019 8:39 pm
android_version: 13 - Android 13
Location: Chinatown
Contact:

Re: Extraordinary and legendary items

Post by TheGx »

CKork wrote: Mon Apr 13, 2020 7:15 am
Tofu Ming wrote: Mon Apr 13, 2020 7:08 am
Owgradyis80 wrote: Sat Apr 11, 2020 8:36 pm
I have played this game periodically from the beginning, & let me just say this. I think the devs have done an EXCELLENT & AMAZING job with the entire game! Including the legendary & extraordinary items & there drop rates. They serve their purpose perfectly! They have been keeping me busy until the next update. My only wish is that we keep getting regular updates with new content. Rather it be new quests, maps, characters, & even more of those time consuming low drop rate legendary items.
Totally agree this game is awesome I bit afraid that when it finally actually totally completed and no more updates will miss wishing and wondering about what cool new stuff will be added in next version, but I guess after part 1 they can get started on part 2 - or maybe keep the game developing like this forever with neverending updates. About the low drop rates, I wouldn't object to easier drop rates...but nothing will stop me from trying to get em!
This

Just hid quotes to make the post shorter
Ok.
Lvl:80 XP:9281639 AP:14 HP:110 AC:329 AD:69-92 CHS:25 CM:0.0 ECC:0% BC:127 DR:3
WA:2 HH:2 DG:2 MC:1 CS:2 IF:1 RG:1 2HW:5 DW:3 W&S:1 LA:2
RoLS:1 ElyR:1 RoL:1 HoF:1 ChaR:1 GoLF:1 ShaF:1 SRoV:1 VSH:3 WMC:1 GoW:1 BD:1 HS:1 WoB:1
bbrake
Posts: 7
Joined: Sun Jan 27, 2019 8:43 pm
android_version: 9.0 - Pie

Re: Extraordinary and legendary items

Post by bbrake »

So, if you leave an area, does that mean you have to start the grind all over again? I've killed 1,000 Kazual Imp so far, and then left and finished all the quests I had hanging. Does that mean all progress was wiped when I left the temple?
And it's the same for all Legendary/exceptional Hunts?
JonLin
Posts: 195
Joined: Sat Oct 18, 2014 11:27 pm
android_version: 12 - Android 12
Location: Elm Mines
Contact:

Re: Extraordinary and legendary items

Post by JonLin »

The chance is the same.
Level242 HP692 AP4 AC385 AD176-200 BC230
Fighting Style: Way of the Monk
RoLS2 RoL2 ElyR2 ChaR1 GoLF2 ShaF5
SRoV3 VSH6 WMC4 GoW4 HoF2 BD1 HS1 WoB2
User avatar
T-rex2298
Posts: 244
Joined: Mon Dec 24, 2018 12:44 am
android_version: 8.0
Location: Inaroom inahouse inasuburb inacity inastate whichisinacountry inAustralia Good guesswork!
Contact:

Re: Extraordinary and legendary items

Post by T-rex2298 »

bbrake wrote: Mon Apr 13, 2020 5:53 pm So, if you leave an area, does that mean you have to start the grind all over again? I've killed 1,000 Kazual Imp so far, and then left and finished all the quests I had hanging. Does that mean all progress was wiped when I left the temple?
And it's the same for all Legendary/exceptional Hunts?
There is no 'progress bar' per say for a legendary/extraordinary items. Each monster you kill has a chance to drop (around 0.1 or 0.01 I think) a item. So in theory you could get what you're looking for in your first kill, or after 100,000 (I don't think thats ever happened, but its possible).
Everything can be solved with a quick bite to the neck.
Operation Shadowslay.
Maturity: Completed! For the one ring has been found!
Melior Futuri.
User avatar
rijackson741
Posts: 4451
Joined: Tue Aug 20, 2013 2:04 am
android_version: 10 - Android 10
Location: Somewhere in Dhayavar
Contact:

Re: Extraordinary and legendary items

Post by rijackson741 »

It's random chance. Probability does not have a memory. https://en.wikipedia.org/wiki/Gambler%27s_fallacy
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Post Reply