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Extraordinary and legendary items

A place for general discussion about the content and gameplay of Andor's Trail.
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TheGx
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Re: Extraordinary and legendary items

Post by TheGx »

rijackson741 wrote: Mon Apr 13, 2020 11:29 pm It's random chance. Probability does not have a memory. https://en.wikipedia.org/wiki/Gambler%27s_fallacy
Nice. Probability does not have a memory. This quote should be in every gambling anonymous handbook.
Lvl:80 XP:9281639 AP:14 HP:110 AC:329 AD:69-92 CHS:25 CM:0.0 ECC:0% BC:127 DR:3
WA:2 HH:2 DG:2 MC:1 CS:2 IF:1 RG:1 2HW:5 DW:3 W&S:1 LA:2
RoLS:1 ElyR:1 RoL:1 HoF:1 ChaR:1 GoLF:1 ShaF:1 SRoV:1 VSH:3 WMC:1 GoW:1 BD:1 HS:1 WoB:1
Lacrom
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Re: Extraordinary and legendary items

Post by Lacrom »

Don't you think hunters sword is a little bit... overpowerful ? I mean, I use 2 hunters sword as dual weapons, and with 265 Attack chance I basically miss 1 attack out of ten against most monsters... which makes 7 successful hits/turn !
(And when I fight against monsters with low block chance I manage to hit them 10 times per turn if they have enough HP to survive...)

Might be a good idea to rebalance this weapon uh ?

(Sorry for my bad english)
Jean-Jacques Goldman | LV115
ElyR:1 HoF:1 RoLS:3 RoL:2 YN:1 | BD:1 ChaR:1 GoW:11 GoLF:1 HS:2 ShaF:1 SRoV:1 VSH:1 WoB:1 WMC:1
JonLin
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Re: Extraordinary and legendary items

Post by JonLin »

The negative BC balances the good. Personally I think it sucks as a weapon.
Sure the AP and AC bonus is great, but the negative BC hurts.
RoL + sharp steel rapier, or now that I am loving crits and the necklace of the undead,
Flagstone sword + DOSP. Once Way of the Monk is available on the next release I will most likely go unarmed.*Hint* for the devs please add one more Crystal so I can get Unarmed skill.
Level242 HP692 AP4 AC385 AD176-200 BC230
Fighting Style: Way of the Monk
RoLS2 RoL2 ElyR2 ChaR1 GoLF2 ShaF5
SRoV3 VSH6 WMC4 GoW4 HoF2 BD1 HS1 WoB2
Tomcat
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Re: Extraordinary and legendary items

Post by Tomcat »

How much the BC hurts can depend on how much you can count on getting the kill in a single round, I would think. Are you two guys getting different results on that, or just have different comfort levels with the risk when you don't?
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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rijackson741
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Re: Extraordinary and legendary items

Post by rijackson741 »

JonLin wrote: Tue Apr 14, 2020 6:56 pm The negative BC balances the good. Personally I think it sucks as a weapon.
Sure the AP and AC bonus is great, but the negative BC hurts.
:?: It doesn't have a negative BC.
JonLin wrote: Tue Apr 14, 2020 6:56 pm RoL + sharp steel rapier, or now that I am loving crits and the necklace of the undead,
Flagstone sword + DOSP. Once Way of the Monk is available on the next release I will most likely go unarmed.*Hint* for the devs please add one more Crystal so I can get Unarmed skill.
Maybe you should have been more careful with the ones you had ;)
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Tomcat
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Re: Extraordinary and legendary items

Post by Tomcat »

The negative BC comes when the actor condition Minor Rage is triggered. -90.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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rijackson741
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Re: Extraordinary and legendary items

Post by rijackson741 »

Ah. Right. But then you get an additional 60AC, and 35HP. And the condition in non-stacking, so you cannot get it from two swords.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Tomcat
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Re: Extraordinary and legendary items

Post by Tomcat »

True. One -90 is still worse than double -40 from dual QSD, but the offense is much better. All in all, you need to have the right build, like anything else.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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rijackson741
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Re: Extraordinary and legendary items

Post by rijackson741 »

I played with the Sword of Shadow's rage for a while. It was OK, but I went back to DoSP and a BSS. Now I use DoSP and LifeTaker.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
Tomcat
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Re: Extraordinary and legendary items

Post by Tomcat »

My big guy has Life Taker and FP, with a BSS to swap for the latter for crit immune. I have the DotSP kicking around, but haven't seen a reason to swap out for it in ages. All that will change with the new release, and I'll be starting over then anyway.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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