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In-depth mob statistics

Discussions of the development process of the game.
CKork
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Re: In-depth mob statistics

Post by CKork »

Antison wrote: Thu May 14, 2020 12:30 pm
CKork wrote: Thu May 14, 2020 3:24 am
Antison wrote: Wed May 13, 2020 8:43 pm

This is not a bad idea, especially for the monk.
Was my idea, too.
But to be honest: securely attaching a knife to cloth shoes seems kind of troublesome. I would expect it to be at least made out of lether...
Good point. But when have we let realism stop us?
We could spike the cloth shoes with venomous viper fangs :twisted:
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rijackson741
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Re: In-depth mob statistics

Post by rijackson741 »

Antison wrote: Thu May 14, 2020 12:30 pm Good point. But when have we let realism stop us?
I think back in version 0.1, when a Small rabid dog drops gold and gems :lol:
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Antison
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Re: In-depth mob statistics

Post by Antison »

rijackson741 wrote: Fri May 15, 2020 1:53 am
Antison wrote: Thu May 14, 2020 12:30 pm Good point. But when have we let realism stop us?
I think back in version 0.1, when a Small rabid dog drops gold and gems :lol:
Or when the anklebiter drops leather boots
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rkabra151
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Re: In-depth mob statistics

Post by rkabra151 »

New weapon class?
Can it be knuckles made from claws of different beasts.
If made right probably even monks can also use them but if they don't then no problem.
Tomcat
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Re: In-depth mob statistics

Post by Tomcat »

rkabra151 wrote: Fri May 15, 2020 5:19 am New weapon class?
Can it be knuckles made from claws of different beasts.
If made right probably even monks can also use them but if they don't then no problem.
Now that's an interesting thought... Gloves of the Barbarian ...Claws of the Beast .. or some such.
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Tomcat
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Re: In-depth mob statistics

Post by Tomcat »

CKork wrote: Thu May 14, 2020 5:47 pm
Antison wrote: Thu May 14, 2020 12:30 pm
CKork wrote: Thu May 14, 2020 3:24 am
Was my idea, too.
But to be honest: securely attaching a knife to cloth shoes seems kind of troublesome. I would expect it to be at least made out of lether...
Good point. But when have we let realism stop us?
We could spike the cloth shoes with venomous viper fangs :twisted:
Or simply gloves painted with venom. Just don't scratch your nose...
Norbert
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Moo-Kun
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Re: In-depth mob statistics

Post by Moo-Kun »

rijackson741 wrote: Fri May 15, 2020 1:53 am
Antison wrote: Thu May 14, 2020 12:30 pm Good point. But when have we let realism stop us?
I think back in version 0.1, when a Small rabid dog drops gold and gems :lol:
Yeah why does it do that? I never knew what to do with those gems
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Antison
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Re: In-depth mob statistics

Post by Antison »

Moo-Kun wrote: Sun May 17, 2020 10:31 am
rijackson741 wrote: Fri May 15, 2020 1:53 am
Antison wrote: Thu May 14, 2020 12:30 pm Good point. But when have we let realism stop us?
I think back in version 0.1, when a Small rabid dog drops gold and gems :lol:
Yeah why does it do that? I never knew what to do with those gems
One rationalization made on this forum many years ago was that the anklebiter swallowed the human whole. Including his possessions and boots.


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