Seeing how we aren't having regular meetings anymore, and how the last meeting's post got flooded, and how some of you asked for it, here's the new topic to subscribe to to get notified of news in the project development.
This opening post is dedicated to storing the current status since last version and the roadmap to the next version. As things move up from "roadmap" to "current status" we get closer to the release. Beware though, as it contains spoilers.
Update 2020/05/09:
In the last 1.5 years we progressed on the roadmap and did 9 releases, including new content and game features, rebalancings and fixes. Thanks to everyone who helped!
We also moved the repos to the team account at https://github.com/AndorsTrailRelease.
We also took our time to think about the future and here are our ideas about the roadmap as of 2020/05/09:
Content
In parallel we worked the last months on Brimhaven which we plan to release as beta in the near future. Including quests and other content. This might be the v0.8.0.
Next we will start working on one of the big cities and want to push the main story forward. Maybe you will even meet your brother Andor! This will take us some time so in parallel we will be working and release other content (e.g. Mount Galmore or new Quests, NPCs, items, etc in existing places)
Code
Fix bugs ?
Add smaller features based on the ideas of the community
Maybe a rebalancing for defensive oriented build
GPlay page text and screenshots are already part of the source code repo we want to make these translateable from Weblate as a third component
Old roadmap before 2020/05/09
Current Status
Content
Brimhaven. Outside maps done. First quests taking shape.
Fungi panic. ATCS project created with old content.
Arulir mountain. Need to resurrect old content.
Code
Some stability bug fixes.
Add "random" requirement in dialogues. 90% done. AT code complete, ATCS code to merge. Thanks Gonk!
Migrate project to Android Studio 3 and Gradle. 70% done. First preview available as as3_migration branch on github. Sadly, this will imply dropping support for Android version below 4.0 (Ice Cream Sandwich, API level 14).
New icon to comply with the new Google Play requirements and the adaptive icons of Android 8 Oreo.
Project
Old wiki frozen for now due to performance issues. Static version available as a workaround.
Roadmap
Content
Testing and bug fixing.
Items rebalancing, with potential impact on the combat system.
Code
Fix bugs ?
Add more faction-related reward types.
Manage GPlay page text and screenshots from the source code repo, using fastlane or Triple-T, for easy acquisition by F-Droid and...
...allow translation of these from Weblate as a third component!
Project (not mandatory to release next version)
Write ATCS user manual / documentation (and keep it up to date).
Update contribution guide to remove references to the old content editor, and give help and links to use ATCS.
We are currently working in parallel on several fronts.
The v0.7.x branch is mostly dedicated to bug fixes and minor content additions. New content will be released in small batches, as soon as they are done.
The v0.8.0 version will include at least the migration to Android Studio 3, and hopefully the items rebalancing.
Brimhaven will most likely be in this version, but if it is ready way before that, it may end up in the v0.7.x branch.
I'll post news below, like in a developer log, but don't hesitate to comment !
t_deshpande wrote: ↑Sun May 10, 2020 1:52 pm
Suggestion :- we saw shadow priests in quest please add priest of elythara ,mother of light in one or two quest
I agree with you here. We need to build up the additional factions. Right now the game is really focused on the thieves, the shadow, and the Faygard loyalists.
t_deshpande wrote: ↑Sun May 10, 2020 1:52 pm
Suggestion :- we saw shadow priests in quest please add priest of elythara ,mother of light in one or two quest
I agree with you here. We need to build up the additional factions. Right now the game is really focused on the thieves, the shadow, and the Faygard loyalists.
I'm currently working on some additional Elythara content, and thinking about how and where to add more. The beginnings might not catch the next release, but hopefully soon after, if not.
Gonk wrote: ↑Sun May 10, 2020 1:01 pm
Hello Adventurers,
Seeing how we aren't having regular meetings anymore, and how the last meeting's post got flooded, and how some of you asked for it, here's the new topic to subscribe to to get notified of news in the project development.
This opening post is dedicated to storing the current status since last version and the roadmap to the next version. As things move up from "roadmap" to "current status" we get closer to the release. Beware though, as it contains spoilers.
Update 2020/05/09:
In the last 1.5 years we progressed on the roadmap and did 9 releases, including new content and game features, rebalancings and fixes. Thanks to everyone who helped!
We also moved the repos to the team account at https://github.com/AndorsTrailRelease.
We also took our time to think about the future and here are our ideas about the roadmap as of 2020/05/09:
Content
In parallel we worked the last months on Brimhaven which we plan to release as beta in the near future. Including quests and other content. This might be the v0.8.0.
Next we will start working on one of the big cities and want to push the main story forward. Maybe you will even meet your brother Andor! This will take us some time so in parallel we will be working and release other content (e.g. Mount Galmore or new Quests, NPCs, items, etc in existing places)
Code
Fix bugs ?
Add smaller features based on the ideas of the community
Maybe a rebalancing for defensive oriented build
GPlay page text and screenshots are already part of the source code repo we want to make these translateable from Weblate as a third component
Old roadmap before 2020/05/09
Current Status
Content
Brimhaven. Outside maps done. First quests taking shape.
Fungi panic. ATCS project created with old content.
Arulir mountain. Need to resurrect old content.
Code
Some stability bug fixes.
Add "random" requirement in dialogues. 90% done. AT code complete, ATCS code to merge. Thanks Gonk!
Migrate project to Android Studio 3 and Gradle. 70% done. First preview available as as3_migration branch on github. Sadly, this will imply dropping support for Android version below 4.0 (Ice Cream Sandwich, API level 14).
New icon to comply with the new Google Play requirements and the adaptive icons of Android 8 Oreo.
Project
Old wiki frozen for now due to performance issues. Static version available as a workaround.
Roadmap
Content
Testing and bug fixing.
Items rebalancing, with potential impact on the combat system.
Code
Fix bugs ?
Add more faction-related reward types.
Manage GPlay page text and screenshots from the source code repo, using fastlane or Triple-T, for easy acquisition by F-Droid and...
...allow translation of these from Weblate as a third component!
Project (not mandatory to release next version)
Write ATCS user manual / documentation (and keep it up to date).
Update contribution guide to remove references to the old content editor, and give help and links to use ATCS.
We are currently working in parallel on several fronts.
The v0.7.x branch is mostly dedicated to bug fixes and minor content additions. New content will be released in small batches, as soon as they are done.
The v0.8.0 version will include at least the migration to Android Studio 3, and hopefully the items rebalancing.
Brimhaven will most likely be in this version, but if it is ready way before that, it may end up in the v0.7.x branch.
I'll post news below, like in a developer log, but don't hesitate to comment !
Awesome job team, thank you for letting the content coming, Tulkas consumes it all!
Last edited by Antison on Sun May 17, 2020 6:58 pm, edited 1 time in total.
Reason:Fixed quote
It will be released when it is ready.
We are close to a beta release, but we still have work to do. I'll tell you this: it contains my very first quest! You are going to love it. In fact, I've added 2 and enhanced another.