[ IDEA ] FOR POTION ?

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Ryujene45
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[ IDEA ] FOR POTION ?

Post by Ryujene45 »

Hi I'm a new guy here , but I play a lot on this game..
I'm proposing a new POT.. that will give 2x EXP for Turn or will provide More Exp per kill?

So hard to level up when u become high level Lots of Exp needed.. I hope this Pot will be sell in Merchants or drop by a Monsters,,

This will be useful for grinding... :D

And let me add this,, is there any place to use oegyth ,
I use it once in charrwood for a skill , 1 crystal then 5000 gold , so I'm asking is there any place I can spend the oegyth

Thanks Admin / Moderator
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rijackson741
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Re: [ IDEA ] FOR POTION ?

Post by rijackson741 »

Interesting idea for a potion. It would have to be expensive, but if it's aimed at high level players that would not be much of a problem.

You can currently only use Oegyth crystals for the Charwood skills. We would like to find other uses though, and are open to suggestions.
Level:69, XP:6092391, PV:584, FQ:81
HP:229, AC:212, AD:57-75, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
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Antison
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Re: [ IDEA ] FOR POTION ?

Post by Antison »

One other use of the Oegyth crystals is
to rebuild the xul'viir
"A home without a beagle is just a house"
Ryujene45
Posts: 11
Joined: Sun Jan 31, 2021 10:53 am
android_version: 9.0 - Pie

Re: [ IDEA ] FOR POTION ?

Post by Ryujene45 »

rijackson741 wrote: Mon Feb 01, 2021 5:31 pm Interesting idea for a potion. It would have to be expensive, but if it's aimed at high level players that would not be much of a problem.

You can currently only use Oegyth crystals for the Charwood skills. We would like to find other uses though, and are open to suggestions.
I have idea in mind .. You can add add a status effect on weapons or rings ,, like this>> you put a 2x exp stats but the gold drop will be less
Example: if the drop of exp is 10 > 20 and the drop of gold is ,10 > 2 ,
Just to be balanced
And you can do it for potion to..

And for pricing I think it okay to be expensive, it would be at least 30k to 80k ?

I mean its good price for my part,, like those diamond necklace in brimhaven,, :)
Ryujene45
Posts: 11
Joined: Sun Jan 31, 2021 10:53 am
android_version: 9.0 - Pie

Re: [ IDEA ] FOR POTION ?

Post by Ryujene45 »

Antison wrote: Mon Feb 01, 2021 6:34 pm One other use of the Oegyth crystals is
to rebuild the xul'viir
Ohh I didn't thought that , I cleared that quest by destroying the broken sword :o :o
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rijackson741
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Re: [ IDEA ] FOR POTION ?

Post by rijackson741 »

We cannot make arbitrary changes to items. We can change one specific item into another specific item, but that is all (without big changes to the game engine anyway, which will not happen).
Level:69, XP:6092391, PV:584, FQ:81
HP:229, AC:212, AD:57-75, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
Ryujene45
Posts: 11
Joined: Sun Jan 31, 2021 10:53 am
android_version: 9.0 - Pie

Re: [ IDEA ] FOR POTION ?

Post by Ryujene45 »

rijackson741 wrote: Mon Feb 01, 2021 7:22 pm We cannot make arbitrary changes to items. We can change one specific item into another specific item, but that is all (without big changes to the game engine anyway, which will not happen).
Oh so its impossible for items?
But for POT is it possible? , I hope it is..

Sir I have some idea where to exchange The Oegyth Crystal,, it would be for a skill Like > fireball , lightning strike , earth wall , water skill

You can also add status effect
Fire ball - burned / combustion
Lightning - paralysis / high damage
Earth - defense stat / buff
Water - restriction stat / healing

I mean it is RPG game it would be more cooler if it would had a Magic,?
Ryujene45
Posts: 11
Joined: Sun Jan 31, 2021 10:53 am
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Re: [ IDEA ] FOR POTION ?

Post by Ryujene45 »

rijackson741 wrote: Mon Feb 01, 2021 7:22 pm We cannot make arbitrary changes to items. We can change one specific item into another specific item, but that is all (without big changes to the game engine anyway, which will not happen).
Sir its okay that there will no big change for a game , you could make a new item with EXP stats
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rijackson741
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Re: [ IDEA ] FOR POTION ?

Post by rijackson741 »

That would also require changes to the game engine :D

It's really impossible to describe this fully in only a couple of lines, but we can create content according to certain rules that are defined by the way the game engine works. Relatively speaking, this is easy (although in practice there are a lot of details, so it can still be a lot of work to create something). If we want to step outside those rules, then the rules have to be changed in the game engine. This is possible, but it is a lot more work, and we have to also consider all the possible consequences of doing it. We have changed the engine in the past to allow something we want, and no doubt will do so again. But the benefit has to be larger than the pain of doing it. To put that trade-off in context, the dev team is entirely voluntary and we have limited time for AT development, so if we spend time on one thing then we do not spend it on something else.
Level:69, XP:6092391, PV:584, FQ:81
HP:229, AC:212, AD:57-75, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, AP:L:1, FS:DW:2, S:DW:1
Ryujene45
Posts: 11
Joined: Sun Jan 31, 2021 10:53 am
android_version: 9.0 - Pie

Re: [ IDEA ] FOR POTION ?

Post by Ryujene45 »

Okay sorry for my inconvenience I would play again so I can think of other idea
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