when you level - you get double benefits [10HP / 6%BC etc...]
Skill Points every 2 levels, instead of four... [maybe even turn OFF rare drops?]
for very casual players - most people aren't hardcore, like this game is
I LOVE A.T. - but i think this would get Oskar & Team more downloads!
it feels like 99% of us are adults...
[hence my prior foul mouth - i will watch my tongue! sorry ]
but this might make it kid friendly?
just some thoughts...
thx oskar & team!
[im just guessing, but... i am assuming that the coding would be easier this way]
[as opposed to curving the difficulty of the mobs / monsters / enemies]
<<<mad love to the AT forum & all the mods...>>>
these boards add SO much to the game - THANK YOU!!!
v0.8.9 (Bugfixes + translations) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.9) from Google, F-Droid, our server, or itch.io
EASY mode
- Antison
- Posts: 5254
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: EASY mode
I would rather see the game go the other direction and get more difficult.
"A home without a beagle is just a house"
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- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: EASY mode
Intersting idea. This could potentially bring A.T. to a larger sized market by making it playable for people of a wider variety of ages.
Very interesting idea indeed.
Very interesting idea indeed.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- nyktos
- VIP
- Posts: 3463
- Joined: Wed Sep 14, 2011 5:38 pm
- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: EASY mode
@tek [you are old-school / hardcore & i LOVE that!!!]
easy games SUCK & this game could be harder... [or just balanced differently...]
the general populace doesn't have the patience that we do...
i just want AT to be the best it can!
if they get an easy mode, then we get a hard mode...
and Highscore = Hard Only!
eh??? *grin*
[but i see how my suggestion could pull away from what Oskar is truly getting at]
cheers guys!!! [and gals!]
happy hunting!!!
easy games SUCK & this game could be harder... [or just balanced differently...]
[+1]tek wrote:I would rather see the game go the other direction and get more difficult.
the general populace doesn't have the patience that we do...
i just want AT to be the best it can!
if they get an easy mode, then we get a hard mode...
and Highscore = Hard Only!
eh??? *grin*
[but i see how my suggestion could pull away from what Oskar is truly getting at]
cheers guys!!! [and gals!]
happy hunting!!!
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
- Antison
- Posts: 5254
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: EASY mode
There was talk many many months ago about implementing a difficulty mode. Not sure where that talk is, but I'm sure it could be rekindled.
"A home without a beagle is just a house"
- nyktos
- VIP
- Posts: 3463
- Joined: Wed Sep 14, 2011 5:38 pm
- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: EASY mode
hard mode = harder / more puzzles! [maybe riddles too?]
but, icing on the cake...
future development ineed.
future development ineed.
"Embrace the Shadow"
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
-
- Captain Awesome
- Posts: 368
- Joined: Sat Jan 29, 2011 8:51 am
- android_version: 2.3 - Gingerbread
- Location: Stockholm, Sweden
Re: EASY mode
Good points everyone. This is actually something that I have wanted to implement, but never had the time to do properly.
http://code.google.com/p/andors-trail/i ... ail?id=130
My general feeling is that the "normal" game should be as it is, but that there might be an "Easy" mode that doesn't reward as much story-wise or in terms of drops or whatnot, and a "hardcore" mode that is much harder but more rewarding in drops and exp.
We'll see about getting the time to implement something like that for a future version. If anyone is willing to do the coding for it, I might be positive about committing it to svn
http://code.google.com/p/andors-trail/i ... ail?id=130
My general feeling is that the "normal" game should be as it is, but that there might be an "Easy" mode that doesn't reward as much story-wise or in terms of drops or whatnot, and a "hardcore" mode that is much harder but more rewarding in drops and exp.
We'll see about getting the time to implement something like that for a future version. If anyone is willing to do the coding for it, I might be positive about committing it to svn
/Oskar
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- Posts: 530
- Joined: Thu Jul 07, 2011 1:05 am
- android_version: 2.3 - Gingerbread
- Location: Impeached former President of the Too cool for a RoLS Club. ;)
Re: EASY mode
Awesome ideas, but both could be done. Have Easy, Regular, and Difficult (and possibly "Impossible") modes like a lot of games do...
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
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- VIP
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- Joined: Fri Dec 09, 2011 7:40 am
- android_version: 5.1 - Lolipop
- Location: Gargoyle cavern, blindly hacking mobs to pieces till I find a rols!
- Contact:
Re: EASY mode
possibilities: maybe have the game start out in easy mode, and increment up in difficulty automatically according to current player level... game reloads from save so regularly could put a level check just into the load program to set difficulty... for that matter, could end up infinitely difficult by doing something like a 1% increase per whatever lvl amount seems reasonable... just a thought
Also, could possibly add a "grind mode" that could increase mob rez % and/or repopulate a room a soon as one leaves it?
Also, could possibly add a "grind mode" that could increase mob rez % and/or repopulate a room a soon as one leaves it?
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- Posts: 43
- Joined: Tue Jan 24, 2012 7:16 pm
- android_version: 4.0
- Location: roaming around training on various mobs.
Re: EASY mode
i like the idea of the whole 2 lvls for a skill point but why not make it 2 lvls for easy mode 4 lvls for normal mode and for the hardcore players make it like 6 lvls just so they dont have as many skill points to dump into magic finder or quick learner. that would truly make it harder to get the xp to lvl up and the item drops for the l&e items
Lvl: 32, XP: 574831 Gold: 36965, RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 92, AC: 154%, AD: 14-25, AP: 4, CC: 17%, CM: 2, BC: 85%, DR: 2
HP: 92, AC: 154%, AD: 14-25, AP: 4, CC: 17%, CM: 2, BC: 85%, DR: 2