Noted. I shall upgrade attack damage then so I can stop relying on xulviir swordrijackson741 wrote: ↑Wed Apr 12, 2023 9:59 pmYour difficulty may be the relatively high attack cost weapon. Very good against single brutish monsters, but not so good when you are being mobbed.dostojevk wrote: ↑Tue Apr 04, 2023 6:09 amThanks for the input! I won't upgrade bark skin anymore, what a waste of skill ... Do you have any opinion about my build? Im still not strong enough for sullengardrijackson741 wrote: ↑Thu Mar 23, 2023 11:53 pm You have DR 9? DR is great early game, but kind of useless late game. It does nothing to protect you from nasty conditions. Later game, I ignore it completely.
Screenshot_20230404-130641.png
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
What stats are needed for monsters in Sullengard and nearby maps to become "Easy"?
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Re: What stats are needed for monsters in Sullengard and nearby maps to become "Easy"?
Lvl. 60
HP:139, AP:6/12, AC:265, AD:49-63, ECC:13%, CM:2, BC:157, DR:3
HP:139, AP:6/12, AC:265, AD:49-63, ECC:13%, CM:2, BC:157, DR:3
- Antison
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- Location: A home without a beagle is just a house
Re: What stats are needed for monsters in Sullengard and nearby maps to become "Easy"?
The Xul'viir sword is awesome. Keep using it.
"A home without a beagle is just a house"
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Re: What stats are needed for monsters in Sullengard and nearby maps to become "Easy"?
Hi everyone, new in the forums and made an acc because of this post.
I am currently lvl 26 and just killed the queen lava entity to get the diamond ring in order to make money. I thought that thing respawns because of Cuchulainn's post, but seems like it doesn't?
Did it use to in a previous release, is there a way to make it respawn or did I just misunderstand the post? It seemed to imply an infinite amount of diamond ring drops to me.
I'm aware this thread is old, hoping to get an answer ^^
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Re: What stats are needed for monsters in Sullengard and nearby maps to become "Easy"?
The devs changed it to be a one time drop exactly for the reason that the ring sells for way too much money…
My preferred way of making money is grinding for the RoLS (selling potions afterwards), killing those beasts in Charwood (for the meat) or those zombies nearby. They provide plenty of valuable stuff.
Lam 'al Adie (pd)
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
- Antison
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Re: What stats are needed for monsters in Sullengard and nearby maps to become "Easy"?
Not anymore. I fixed that "bug" a couple of versions ago.Saschquatch wrote: ↑Wed Nov 15, 2023 8:39 pmHi everyone, new in the forums and made an acc because of this post.
I am currently lvl 26 and just killed the queen lava entity to get the diamond ring in order to make money. I thought that thing respawns because of Cuchulainn's post, but seems like it doesn't?
"A home without a beagle is just a house"
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Re: What stats are needed for monsters in Sullengard and nearby maps to become "Easy"?
Which version? I assume that if Lam still wants to do it, they can do it on an old apk with the same save files, then upgrade back to the new version when they are done farming this monster.
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Re: What stats are needed for monsters in Sullengard and nearby maps to become "Easy"?
Back in the day, I would read the forum without an account for tips. I read threads which talked about how damage reduction was super OP and worthwhile. Has this changed for late game? At what level or stats would you consider to be late game? At roughly what stats does it stop being important to wear damage-reduction clothing or invest in damage-reduction stats? Several pieces of clothing that my character wears has damage reduction, since I explicitly searched for such items to use.rijackson741 wrote: ↑Thu Mar 23, 2023 11:53 pm You have DR 9? DR is great early game, but kind of useless late game. It does nothing to protect you from nasty conditions. Later game, I ignore it completely.
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Re: What stats are needed for monsters in Sullengard and nearby maps to become "Easy"?
DR has two disadvantages in my opinion:
Many monsters do very high damage that can't be catched by DR, especially criticals.
And you still can get afflicted by conditions
So going with DR from items is good for the beginning, but I wouldn't put level up points or skill points in DR.
Many monsters do very high damage that can't be catched by DR, especially criticals.
And you still can get afflicted by conditions
So going with DR from items is good for the beginning, but I wouldn't put level up points or skill points in DR.
Nut
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Re: What stats are needed for monsters in Sullengard and nearby maps to become "Easy"?
I knew Sullengard was scary lol...
Welp, im just a level 48 noob.
Im running a Crit build with 12max AP and 3 attack cost.
Running the Dagger of Shadow Priests and Assassins Dagger too.
My current goal is to gain enough levels for two perks:
Cleave and Taunt.
Reason being Crit builds suck when mobs are immune to Crit effect
Plus, the "Ghosts" in Lodar's cave beat the poop outta me... So lesson learned
Welp, im just a level 48 noob.
Im running a Crit build with 12max AP and 3 attack cost.
Running the Dagger of Shadow Priests and Assassins Dagger too.
My current goal is to gain enough levels for two perks:
Cleave and Taunt.
Reason being Crit builds suck when mobs are immune to Crit effect
Plus, the "Ghosts" in Lodar's cave beat the poop outta me... So lesson learned