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Extraordinary and legendary items

A place for general discussion about the content and gameplay of Andor's Trail.
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Antison
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Re: Extraordinary and legendary items

Post by Antison »

AcDc,

That's absolutely not true. I can assure you of that. Magic finder works the same across all legendary and extraordinary items. In fact, it doesn't even distinguish between one or the other. It's a simple manipulation of mathematics.

And again, if you're feeling frustrated that you can't find the ring then just move on. You don't need it. Was only added for players to have something to do between releases many many years ago.
Go get yourself some polished ring of the protector
"A home without a beagle is just a house"
acridpot
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Re: Extraordinary and legendary items

Post by acridpot »

Antison wrote: Wed Nov 22, 2023 4:51 pm AcDc,

That's absolutely not true. I can assure you of that. Magic finder works the same across all legendary and extraordinary items. In fact, it doesn't even distinguish between one or the other. It's a simple manipulation of mathematics.

And again, if you're feeling frustrated that you can't find the ring then just move on. You don't need it. Was only added for players to have something to do between releases many many years ago.
Go get yourself some polished ring of the protector
"Polished ring of the protector"
The best roast ive heard in a while 😂😂😂
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Antison
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Re: Extraordinary and legendary items

Post by Antison »

That's no roast. That is an absolutely real ring
"A home without a beagle is just a house"
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RaptorNXT
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Re: Extraordinary and legendary items

Post by RaptorNXT »

Antison wrote: Thu Nov 23, 2023 1:45 pm That's no roast. That is an absolutely real ring
New ring idea: Ring of the Roasted

Power: On wearing it, every five or ten turns, a cooked meat is generated randomly on the map.
RaptorNXT

Sentinel
L = 90
AC = 352
AD = 47-63
CHS = 31
CM = 2
ECC = 19%

BC = 143
DR = 11

Shadow Regeneration

WA L2, HH L2, BS L2, CS L2, CL L2, CE L2, IF, Reg, Evsn, OHSP L3, SP L2
Fighting style: W&S L2
Specialization: W&S L1
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Antison
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Re: Extraordinary and legendary items

Post by Antison »

RaptorNXT wrote: Thu Nov 23, 2023 2:13 pm
Antison wrote: Thu Nov 23, 2023 1:45 pm That's no roast. That is an absolutely real ring
New ring idea: Ring of the Roasted

Power: On wearing it, every five or ten turns, a cooked meat is generated randomly on the map.
That is not supported by the game engine as the cooked meat would need to be dynamically creatable on each map. This is not possible. It would have to be on a limited basis like the
Gardner Gloves
"A home without a beagle is just a house"
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RaptorNXT
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Re: Extraordinary and legendary items

Post by RaptorNXT »

Antison wrote: Thu Nov 23, 2023 2:39 pm
RaptorNXT wrote: Thu Nov 23, 2023 2:13 pm
Antison wrote: Thu Nov 23, 2023 1:45 pm That's no roast. That is an absolutely real ring
New ring idea: Ring of the Roasted

Power: On wearing it, every five or ten turns, a cooked meat is generated randomly on the map.
That is not supported by the game engine as the cooked meat would need to be dynamically creatable on each map. This is not possible. It would have to be on a limited basis like the
Gardner Gloves
Ah okay, I see
RaptorNXT

Sentinel
L = 90
AC = 352
AD = 47-63
CHS = 31
CM = 2
ECC = 19%

BC = 143
DR = 11

Shadow Regeneration

WA L2, HH L2, BS L2, CS L2, CL L2, CE L2, IF, Reg, Evsn, OHSP L3, SP L2
Fighting style: W&S L2
Specialization: W&S L1
Lam al Adie
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Re: Extraordinary and legendary items

Post by Lam al Adie »

oneofmanyacdcfans wrote: Wed Nov 22, 2023 4:32 pm With RoLS, it just doesn't work.
It may be tough and frustrating, but percentages work in both ways. So if you get the ring in 0.01% of your kills that means that in 99.99% of your kills you don't get one.
The percentage just tells you something about your average chance, in no ways it means you'd be guaranteed to get a ring after X kills.

With MF0 more than 13% of the players won't have the RoLS even after 20000 kills. (More at viewtopic.php?p=78509#p78509)

You are not alone.
Lam 'al Adie (pd)
Lvl:68 XP: 5728519 AP: 12/3 HP: 204 AC: 228 AD: 43-55 BC: 164 DR: 7
Skills: WA: 1 Do: 4 CS: 2 IF: 4 Ev: 2 Reg: 1 WP:1S: 1 AP:S: 1 FS:WS: 2 S:WS: 1
ROLS: 1 GoLF: 1
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Antison
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Re: Extraordinary and legendary items

Post by Antison »

And the good news is that you don't need one.
"A home without a beagle is just a house"
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oneofmanyacdcfans
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Re: Extraordinary and legendary items

Post by oneofmanyacdcfans »

I don't need one, I just REALLY wanted it. But I'm giving up on it because a) I'm disillusioned with the process, and b) I'm more interested in getting my character [named Angus Young] up to speed in the beta on the same level I have in the stable version so that I can actually get through the new areas and test things out. I'm getting stronger, but still not quite Sullengard strong. And I'm dying to see what's new with The Guild. I'm about to go to Remgard, or try to. Is there anything good that comes from helping Remgard instead of obtaining Marrowtaint? If I kill the witch, will the rats turn back into people?
Let There Be Rock!!!
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Antison
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Re: Extraordinary and legendary items

Post by Antison »

oneofmanyacdcfans wrote: Thu Nov 23, 2023 7:20 pm I'm about to go to Remgard, or try to. Is there anything good that comes from helping Remgard instead of obtaining Marrowtaint? If I kill the witch, will the rats turn back into people?
You get a special hat and the ability to upgrade a very limited set of equipment if you kill the Remgard witch.
No, rats stay rats
"A home without a beagle is just a house"
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