bows exist, but Andor's brother is a terrible archer???Minos027 wrote:On a sidenote that is related, if there is a " no ranged weapons " rule, why are there bows in the tower at the crossing? Just something I wondered in my travels...


bows exist, but Andor's brother is a terrible archer???Minos027 wrote:On a sidenote that is related, if there is a " no ranged weapons " rule, why are there bows in the tower at the crossing? Just something I wondered in my travels...
Or, he prefers up-close kills because he likes to see the face of his enemies as he kills themnyktos wrote:bows exist, but Andor's brother is a terrible archer???Minos027 wrote:On a sidenote that is related, if there is a " no ranged weapons " rule, why are there bows in the tower at the crossing? Just something I wondered in my travels...
Skiiiiiiiillllll poooooiiinnntttttsss...nyktos wrote:
bows exist, but Andor's brother is a terrible archer???
Welcome to the forums. I'm all for ranged weapons. Although in this game I can't see it happening. I like the hack and slash setup we currently have.phydeaux wrote:just a thought on the slight possibility of ranged weapons, and how to work them in without a major change in the gameplay, an unuequippable weapon which can only be used on mob in nonadjacent tile, does not enter battle sequence, one turn one use, increases chance of mob moving towards pc, especially in case of hit... man I wish I had a lappy right now... only major change would be in individual mob movement and possibly individual mob hp counter outside of battle sequence... correct me if i'm wrong, and besides, just throwing a possible idea out there
Code: Select all
if (monster.pos.x > (player.pos.x + 1)) {
monster.pos.x--;
}
else if (monster.pos.x < (player.pos.x - 1))
monster.pos.x++;
}
// do the same for y