Re: New Skill - Hermetic [or] Alchemist / Chemist
Posted: Tue May 22, 2012 6:49 am
Just had this idea myself as I was playing. Saved and clicked the link to the forums.
I propose a skill of Healer first.
Healer lvl 1: 1.25x effectiveness of healing (potions, food, etc.)
lvl 2: 1.50x
lvl 3: 1.75x needs Magic Finder lvl 1 (finding of ingredients for potions )
lvl 4: 2.00x
And Alchemist to compliment it...
Alchemist lvl 1: 1.25x effectiveness other magical potions (needs Healing lvl 2)
lvl 2: 1.50x
lvl 3: 1.75x needs Healing lvl 4 and Magic Finder lvl 2
lvl 4: 2.00x
This way, a player can decide whether to work on becoming a full fledged alchemist, which would take a total of 10 SP, and gain a great advantage but be weaker in other areas, become a full healer (5SP), a half healer/alchemist (4SP) or any other combination, without unbalancing the game.
The only way to know if it works is to try it and modify it in an update if it doesn't. Worked as a dev/artist for a pen and paper RPG company. Love this stuff! Lol.
DarkSavant13
I propose a skill of Healer first.
Healer lvl 1: 1.25x effectiveness of healing (potions, food, etc.)
lvl 2: 1.50x
lvl 3: 1.75x needs Magic Finder lvl 1 (finding of ingredients for potions )
lvl 4: 2.00x
And Alchemist to compliment it...
Alchemist lvl 1: 1.25x effectiveness other magical potions (needs Healing lvl 2)
lvl 2: 1.50x
lvl 3: 1.75x needs Healing lvl 4 and Magic Finder lvl 2
lvl 4: 2.00x
This way, a player can decide whether to work on becoming a full fledged alchemist, which would take a total of 10 SP, and gain a great advantage but be weaker in other areas, become a full healer (5SP), a half healer/alchemist (4SP) or any other combination, without unbalancing the game.
The only way to know if it works is to try it and modify it in an update if it doesn't. Worked as a dev/artist for a pen and paper RPG company. Love this stuff! Lol.
DarkSavant13