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Re: invisible cloak

Posted: Tue May 01, 2012 10:43 pm
by nyktos
i agree that Evasion is often over looked...
it's a great skill if you aren't sure what to pick!
(well rounded, and in my opinion, every point spent is valuable)

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and i would think an invisibility cloak would shroud your presence to those who were "hostile"
Oskar introduced "factions" into the source code & eluded to the fact we could now turn mobs "hostile"
he is using this for other purposes now - but in the future...

im thinking mobs could chase you down.

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so, my thoughts...

maybe an invisibility cloak would "hide" your presence from "hostile" mobs

(when / if they are implemented)

but when you attack them you lose the camouflage until you leave the map

:twisted:

Re: invisible cloak

Posted: Tue May 01, 2012 11:59 pm
by Pyrizzle
nyktos wrote:i agree that Evasion is often over looked...
it's a great skill if you aren't sure what to pick!
(well rounded, and in my opinion, every point spent is valuable)

--------------------------------------------

and i would think an invisibility cloak would shroud your presence to those who were "hostile"
Oskar introduced "factions" into the source code & eluded to the fact we could now turn mobs "hostile"
he is using this for other purposes now - but in the future...

im thinking mobs could chase you down.

---------------------------------------------
Great ideas! +1's all around. I like the idea of aggro mobs! Always been an idea that i have been fond of.
so, my thoughts...

maybe an invisibility cloak would "hide" your presence from "hostile" mobs

(when / if they are implemented)

but when you attack them you lose the camouflage until you leave the map

:twisted:

Re: invisible cloak

Posted: Thu May 03, 2012 6:02 pm
by nyktos
what dude?

i feel like you had something EPIC to say...

come back to us Pyro!

Re: invisible cloak

Posted: Sun May 06, 2012 1:12 am
by Pyrizzle
~My phone ate my post~

I loooooove the idea of aggro mobs, i know their movement is random now but i always feel like i am trying to dodge them to begin with so having some that hunt you down would be a great touch (plus gives me some evil ideas for a dungeon, I'll Pm you with the idea for the secret project)