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Re: warhorse

Posted: Thu May 03, 2012 7:22 pm
by scottdog
nyktos wrote:i love your persistance!

:D

are you picturing the hero, mounted...
as your icon as you move throughout the game?

i mean, it really could be done...
we could edit the character image to have him atop a horse.
maybe even have him take up more than just one tile?
like the beast in the basement of Flagstone? :twisted:
on that note, i think i saw a one tile mob that was a human on a horse...
and using that as a template im sure i could come up with something we could use.

but i still call you crazy, and love my own idea for a horse skill...
just fanning the flames of brainstorming!

glad you guys keep coming back,
the update will have you even MORE addicted - trust me!!!

Can't wait till the next realese,I do like your idea of a horse skill, I'd love to see our hero meet a king Arthur figure ,do some sort of quest, be knighted,get his horse as a prize, gain a skill the one u mentioned and ride off into the sunset to find his brother !

Re: warhorse

Posted: Fri Dec 20, 2013 12:51 pm
by Oet
This idea should really be implemented. And IMO, you should get dismounted when entering combat and increased movement speed out of combat.

Re: warhorse

Posted: Sun Dec 22, 2013 12:39 am
by Pyrizzle
My Honest Opinion:

-1, I don't see a point to this nor a way that i would feel this could fit into Andor's Trail.

Re: warhorse

Posted: Sun Dec 29, 2013 5:19 am
by sorrow
Warhorses = fast travel = shoot down by oskar