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Re: Alpha version of v0.6.11 available
Posted: Thu May 17, 2012 12:07 am
by Sarumar
Some weird discussion, maby a bug ? Minarra in crossroads still talk about diseaces
+1 to new contents. It is wonderfull to meet some of my previous proposals, in practice; Kazaul rotworms and blessings of the priest. I like to see more stuff like this in future
Re: Alpha version of v0.6.11 available
Posted: Thu May 17, 2012 12:47 am
by Antison
Algangror wont talk to me after I told her that it seemed suspicious. Even after killing "rodents ".
Now I'm stuck with 6 strange rat tails. I then killed algangror.
Re: Alpha version of v0.6.11 available
Posted: Thu May 17, 2012 8:36 am
by Piggy the Slayer
I was actually frightened when...
BRILLIANT WORK!!
Thank you all.
Re: Alpha version of v0.6.11 available
Posted: Thu May 17, 2012 11:31 am
by Antison
I just wanted to take a minute to thank everybody that helped make v0.6.11 possible!
I have gone through the entire (I think

) Remgard region and have found all the equipment that I have been planning on acquiring for months now(thanks to the google project pages, I saw the new item's stats) and I am very happy with them.
It is really nice to see some new item images (example: Remgard Shield) and NPC images! I think it is really unrealistic when so many NPCs look identical. Same goes for the monsters, although there is a lot of monsters in the Remgard region with familiar looks.
My only complaint so far is with the "move to top" and "move to bottom" functionality in the "Inventory" screen. Because I like to group my items together by category such as all bottled items together or all legendary & extraordinary items together, this functionality is useless to me. I was hoping for at the least, a "move up 1" & a "move down 1" function, or ideally a drag-and-drop.
How come the main road from Crossroads guard house to fallhaven tavern is not completed? I was under the impression that it would be. Am I mistaken in expecting it would be?
I will continue my testing today at 8pm EST.
Re: Alpha version of v0.6.11 available
Posted: Thu May 17, 2012 1:48 pm
by kerasi
awesome update love the new remgard area. The spider cave..............bought some berserker potions in bmw when i went back there too help with the debuff and the high bc from them. Good fun.
Sarumar wrote:
Some bugs in Remgard area:
-Conversation with Norath, never ends without choosing leave
- five idols quest says Larni lives in northwest, but IMO he lives in north
-after completed five idols quest, emerei is not affected..
What's the five idols quest? Maybe that's the other side of the unzel/vacor quest? I sided with unzel and got the 'old friends?' quest
Re: Alpha version of v0.6.11 available
Posted: Thu May 17, 2012 2:07 pm
by nyktos
the five idols is a separate quest line
i updated the Remgard Area Quests thread to show the quests added since it was posted
http://andorstrail.com/viewtopic.php?f= ... 200#p14200
Re: Alpha version of v0.6.11 available
Posted: Thu May 17, 2012 4:08 pm
by Sarumar
Some weird discussion, maby a bug ?
-In Foaming flack tavern, guard outside and inside of tavern and Torillo still talks abut Rincel
And this cheap cuts quest, I already helped Tinlyn and i dont like to kill the sheaps. Are there any chance to quit thus quest without killing the innocent cheap ?
Re: Alpha version of v0.6.11 available
Posted: Thu May 17, 2012 5:49 pm
by lady black
So tantalizing. I really wish I had a computer to back up my game on, instead of waiting for the Google Play release. Find all the bugs in a hurry, guys!
Re: Alpha version of v0.6.11 available
Posted: Thu May 17, 2012 6:02 pm
by mdmedlin
@ Lady black Is it because you don't want to risk overwriting your already saved games?
Re: Alpha version of v0.6.11 available
Posted: Thu May 17, 2012 9:33 pm
by Sarumar
Small bug in the quest log, A difference in opinion
and question, are there 9 or 10 quest ?