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Re: Ingame Map/Fast Travel

Posted: Thu May 31, 2012 6:37 am
by Sarumar
DarkSavant13 wrote:We could always call it "The Fog of Shadow". :twisted:
:D nice one, i like it.

Re: Ingame Map/Fast Travel

Posted: Sat Jun 02, 2012 7:49 am
by bmanrkg3
The cloak of the shadow, The shadows grasp, Shadow realms...

Re: Ingame Map/Fast Travel

Posted: Sun Sep 16, 2012 10:12 am
by centic
nyktos wrote:...
a link to a really rough map, for anyone who may be interested...
http://www.iostr.com/andorstrail_worldmap.png
...
Thanks for the map! That already helps a lot in not getting lost at the beginning.

BTW, what do these rectangles mean in the map?

Re: Ingame Map/Fast Travel

Posted: Sun Sep 16, 2012 10:50 am
by Antison
centic wrote:
nyktos wrote:...
a link to a really rough map, for anyone who may be interested...
http://www.iostr.com/andorstrail_worldmap.png
...
Thanks for the map! That already helps a lot in not getting lost at the beginning.

BTW, what do these rectangles mean in the map?
What rectangles? I don't see rectangles on the map?
There is a map key in the bottom right corner.
EDIT: I see what you mean now.

Re: Ingame Map/Fast Travel

Posted: Sun Sep 16, 2012 11:16 am
by sdevaney
centic wrote:
nyktos wrote:...
a link to a really rough map, for anyone who may be interested...
http://www.iostr.com/andorstrail_worldmap.png
...
Thanks for the map! That already helps a lot in not getting lost at the beginning.

BTW, what do these rectangles mean in the map?
They were a rough representation of what areas were in game from an earlier version. Sometime along the lines of v0.6.8 I think.

Re: Ingame Map/Fast Travel

Posted: Tue Sep 18, 2012 7:41 pm
by centic
I have now played a little bit with the map-data and came up with a graph which shows all possible connections between the maps, extracted directly from the source so that it is easily updated for newer versions. I tried to use this to create a geographically correct map, but this is not easily done as things overlap, e.g. if you enter a house. Maybe I can come up with a way of drawing this nicely...

Be aware, it also shows any hidden entrance and rooms which may be included in the game.
There is currently only a graph-picture created from the data using Graphviz at http://dstadler.org/Andor%27s%20Trail/a ... ailmap.png


I did not yet put the source which creates the Graphviz-dot file for this anywhere public, it's only about 100 lines of code, uses the java interface of tiled and other third party libs, ping me if you are interested in taking a look.