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Re: modification for increased fortitude

Posted: Tue Jun 05, 2012 9:35 am
by Sarumar
Pyrizzle wrote:
nyktos wrote:you will need the HP's trust me!
Yes, yes you will. :twisted:

Did you get the pic i sent you a few days ago with a map? I have twists and turns on the mind, this may not end well for our lil adventurers. :lol:
promising... :twisted:

Re: modification for increased fortitude

Posted: Tue Jun 05, 2012 10:41 am
by Antison
Pyrizzle wrote: Did you get the pic i sent you a few days ago with a map?
No, we did not. Please resend. :D

Re: modification for increased fortitude

Posted: Tue Jun 05, 2012 9:23 pm
by nyktos
oh, i got it alright!

:twisted:

Re: modification for increased fortitude

Posted: Wed Jun 06, 2012 5:11 am
by Pyrizzle
Sarumar wrote:promising... :twisted:
:twisted: Twisted is right :twisted:
tek wrote:No, we did not. Please resend. :D
No map for you sir, wouldn't want to spoil the surprise.
nyktos wrote:oh, i got it alright!

:twisted:
Sweet! I'm working on trying to find someone with access to a scaner so i can get a better copy to you. I also started messing around on Tiled to see if the layout i drew would work, for what i can see its gonna be a good one.

Re: modification for increased fortitude

Posted: Wed Jun 06, 2012 7:03 am
by lady black
I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?

Re: modification for increased fortitude

Posted: Sat Jun 16, 2012 5:07 pm
by Usirim
Since the opinion about my posting were so different I rest my case and favour Pyrizzle's option: Leave it as it is. ;) ;)

Re: modification for increased fortitude

Posted: Sat Jun 16, 2012 5:26 pm
by Antison
lady black wrote:I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
Weapon accuracy
Hard hit
Dodge
To name a few. :D

Re: modification for increased fortitude

Posted: Sun Jul 01, 2012 5:13 am
by Pyrizzle
tek wrote:
lady black wrote:I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
Weapon accuracy
Hard hit
Dodge
To name a few. :D
LOL the pointless ones. :lol: Have i mentioned I'm not a fan of using SPs on something you can get from leveling up? SPs are precious!

Re: modification for increased fortitude

Posted: Sun Jul 01, 2012 10:20 pm
by DarkSavant13
Pyrizzle wrote:
tek wrote:
lady black wrote:I do not particularly want IF capped at two, Pyrizzle, but I would rather see that than a scheme such as that proposed in the first post of the thread. Sorry, tek. Is there any skill you do not want capped, tek?
Weapon accuracy
Hard hit
Dodge
To name a few. :D
LOL the pointless ones. :lol: Have i mentioned I'm not a fan of using SPs on something you can get from leveling up? SPs are precious!
*crouched in a corner petting my phone with the skill menu for AT on the screen*

My Precioussssss!

*looks around quickly with eyes slitted, sneers, and clutches phone to chest*

Re: modification for increased fortitude

Posted: Sun Jul 01, 2012 10:41 pm
by Treadmore
Usirim wrote:I use the increased fortitude skill heavily (saving skill point to skill up as soon as posible) and with level 86 I have over 300 HP by spending only two level points for raising HP. At the moment I gain +6 HP on every new level and since I will spend another skill point on level 90 on increased fortitude skill I expect to have 410(!) HP on level 100!
That is imho too heavy and I suggest to apply the HP boni only when spending a level point to increase HP.
So even high level Chars have to watch their HPs and spend some level points on HP to survive the icqan caves... (from my point of view even with 0.6.11 the deadliest place around). :mrgreen:
Is this just a symptom of the game being in development still?

I worry that some of these requests to cap/limit/whatever, if implemented, may spoil v1.0 when possibly most users will be trying to complete game rather than pootling about with extreme builds and grinds.