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Re: Artisans

Posted: Thu May 31, 2012 11:43 am
by DarkSavant13
Well, I, wasn't here several months ago. :D

I figure as the game evolves and more things may become available, and as the older players want new things for a new character they created after reaching an obscene level, ideas that may be older ones may seem to look better now than then.

Wow, that's one long run-on sentence, lol. :lol:

Re: Artisans

Posted: Thu May 31, 2012 12:00 pm
by thk
tek wrote: I suggested this many many months ago and except for one or two "+1"'s, the suggestion fell on deaf ears.
Sorry, didn't know about that -- apparently I have to work on my forum searching skills...

Re: Artisans

Posted: Thu May 31, 2012 12:07 pm
by Sarumar
DarkSavant13 wrote:Well, I, wasn't here several months ago. :D

I figure as the game evolves and more things may become available, and as the older players want new things for a new character they created after reaching an obscene level, ideas that may be older ones may seem to look better now than then.

Wow, that's one long run-on sentence, lol. :lol:
Well said my fried, there are lots of good ideas burried here.... It is refressing when they popped up again ;)

Re: Artisans

Posted: Fri Jun 01, 2012 2:18 am
by Antison
thk wrote:
tek wrote: I suggested this many many months ago and except for one or two "+1"'s, the suggestion fell on deaf ears.
Sorry, didn't know about that -- apparently I have to work on my forum searching skills...
Not a problem at all , I just wanted catch you up on the topic. :D. Letting you know that the idea has come up and never materialized.

Re: Artisans

Posted: Sat Jun 02, 2012 11:11 am
by Pyrizzle
These are some great ideas! I had brought up an idea simular to this before as well as a means to make use of the items NPCs drop that we have no use for right now.

Tek: I think i was one of the +1s

Re: Artisans

Posted: Sun Jun 03, 2012 10:31 pm
by insink71
I do like the parallel NPCs you guys pointed out.
  • Chaplain - bonemeal potions
  • Hunter [BWM] - Fatigue potions
This kind of implimentation works for me :)