Re: Tweaking/Balancing Monster XP (grading on a curve)
Posted: Wed Jun 06, 2012 8:25 pm
AT already has a kill counter on each monster... It's just unused in the game right now... But your savegame holds a list of every monster you've killed and how many of them you' ve killed.
As far as tweaking mobs, there are a few ways to do it that I can think of off the top of my head, the simplest being
On the easy side to adding levels to mobs and leveling them up for every 2 or 3 levels the pc is over them... More involved, but cleaner... Been trying to find the time to actually code this, but the life of a taxi driver is extremely unpredictable...
Btw, that's an increase on all stats, including xp gained from kill
As far as tweaking mobs, there are a few ways to do it that I can think of off the top of my head, the simplest being
Code: Select all
int ( 1+(kill counter/100))*stats
Btw, that's an increase on all stats, including xp gained from kill