Great idea. When I returned from Remgard once I fled a lot because I ran out of potions. Next time I went back I encountered many enemies with half or reduced health (Impressing depth of persistence). I sometimes flee in order to wait for actor conditions to expire.
A different approach: have no areas on maps that are out of reach of enemies. You may kill all the enemies and hide in a distant corner in order to regenerate some HP, but knowing that there is no way to be attacked in a certain spot shouldn't be possible.
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Enemies that Heal
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- Posts: 163
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- android_version: 2.3 - Gingerbread
Re: Enemies that Heal
Lvl: 65, EXP: 5.130.135, 2 x ShaF, 1 x ChaR
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- Joined: Sun May 20, 2012 1:06 am
- android_version: 2.3 - Gingerbread
- Location: Somewhere between here and there... I'm lost...
Re: Enemies that Heal
+1 Awesome ideas! +1 especially to Nyktos for having this idea.
I never run, so this is all fine with me.
I would also like to see fleeing monsters. It would get you into some sticky situations if it ran back into a group of it's friends and you followed.
I never run, so this is all fine with me.
I would also like to see fleeing monsters. It would get you into some sticky situations if it ran back into a group of it's friends and you followed.
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Re: Enemies that Heal
Great idea! I hope this gets added in the next update!nyktos wrote:when you flee from battle...
Maybe the enemy heals 33% of its HP?
(@ 25% of the time)
this will make the enemies seem smarter,
and make hit & run tactics more difficult.
healing magnitude & frequency would be altered based on the difficulty of the enemy. also, when paired with enemy aggression...
The monsters will appear to really come to life.
I really hope to see factions used in the next version!
(coded but not yet implemented)
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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