Enemies that Heal

Unstructured ideas, requests and suggestions for the development of the game.
buddyCasino
Posts: 163
Joined: Thu Mar 08, 2012 4:21 pm
android_version: 2.3 - Gingerbread

Re: Enemies that Heal

Post by buddyCasino »

Great idea. When I returned from Remgard once I fled a lot because I ran out of potions. Next time I went back I encountered many enemies with half or reduced health (Impressing depth of persistence). I sometimes flee in order to wait for actor conditions to expire.

A different approach: have no areas on maps that are out of reach of enemies. You may kill all the enemies and hide in a distant corner in order to regenerate some HP, but knowing that there is no way to be attacked in a certain spot shouldn't be possible.
Lvl: 65, EXP: 5.130.135, 2 x ShaF, 1 x ChaR
DarkSavant13
Posts: 466
Joined: Sun May 20, 2012 1:06 am
android_version: 2.3 - Gingerbread
Location: Somewhere between here and there... I'm lost...

Re: Enemies that Heal

Post by DarkSavant13 »

+1 Awesome ideas! +1 especially to Nyktos for having this idea. ;)

I never run, so this is all fine with me. :twisted:

I would also like to see fleeing monsters. It would get you into some sticky situations if it ran back into a group of it's friends and you followed. ;)
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Enemies that Heal

Post by Pyrizzle »

nyktos wrote:when you flee from battle...
Maybe the enemy heals 33% of its HP?
(@ 25% of the time)

this will make the enemies seem smarter,
and make hit & run tactics more difficult.

healing magnitude & frequency would be altered based on the difficulty of the enemy. also, when paired with enemy aggression...
The monsters will appear to really come to life.

I really hope to see factions used in the next version!
(coded but not yet implemented)

:D
Great idea! I hope this gets added in the next update!
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
Post Reply