Re: Enemies that Heal
Posted: Fri Jun 29, 2012 7:39 pm
Great idea. When I returned from Remgard once I fled a lot because I ran out of potions. Next time I went back I encountered many enemies with half or reduced health (Impressing depth of persistence). I sometimes flee in order to wait for actor conditions to expire.
A different approach: have no areas on maps that are out of reach of enemies. You may kill all the enemies and hide in a distant corner in order to regenerate some HP, but knowing that there is no way to be attacked in a certain spot shouldn't be possible.
A different approach: have no areas on maps that are out of reach of enemies. You may kill all the enemies and hide in a distant corner in order to regenerate some HP, but knowing that there is no way to be attacked in a certain spot shouldn't be possible.