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Hard hit, weapon accuracy and dodge unbalanced?

A place for general discussion about the content and gameplay of Andor's Trail.
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fiernaq
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android_version: 2.3 - Gingerbread

Re: Hard hit, weapon accuracy and dodge unbalanced?

Post by fiernaq »

Tek, you know you're just dying to make a new character when 6.12 comes out :lol:
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Pyrizzle
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Re: Hard hit, weapon accuracy and dodge unbalanced?

Post by Pyrizzle »

fiernaq wrote:Tek, you know you're just dying to make a new character when 6.12 comes out :lol:
I know i am. :lol:

I start a new build every time we start Alpha/Beta testing.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Sarumar
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Re: Hard hit, weapon accuracy and dodge unbalanced?

Post by Sarumar »

Pyrizzle wrote:
fiernaq wrote:Tek, you know you're just dying to make a new character when 6.12 comes out :lol:
I know i am. :lol:

I start a new build every time we start Alpha/Beta testing.
+1, me too ;)
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
fmort
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Re: Hard hit, weapon accuracy and dodge unbalanced?

Post by fmort »

I agree they are unbalanced, however I have a less complicated way of looking at it:
WA is equivalent to 2 2/5 levels
HH is equivalent to 1 level
Dodge is equivalent to 3 levels.

So if your going to use skill points to raise your base stats, the best one is Dodge, and use level ups for the rest. (unless your going heavy hitter!)
Level: 54, Experience: 2921046, Gold: 161005, RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
Bases: HP126, Attack chance: 175%, Block chance: 24%,Attack damage: 23, Attack cost: 3, Crit skill/mult(geared): 90/3, DR: 1
Mino
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Re: Hard hit, weapon accuracy and dodge unbalanced?

Post by Mino »

fmort wrote:I agree they are unbalanced, however I have a less complicated way of looking at it:
WA is equivalent to 2 2/5 levels
HH is equivalent to 1 level
Dodge is equivalent to 3 levels.

So if your going to use skill points to raise your base stats, the best one is Dodge, and use level ups for the rest. (unless your going heavy hitter!)
For just leveling up, Hard Hit is the least valuable because you don't get any extra boost from the skill. Weapon Accuracy and Dodge are good because you can boost AC & BC and not have to grind as much if you just used the regular level ups. On my secondary game that I just use to try out different choices, I used both so I wouldn't have to grind as much for the same stats.

But Hard Hit and Weapon Accuracy are also requirements for Cleave, which I have found to be very helpful. So I think that's where the value of hard hit comes in.
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
Pyrizzle
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Re: Hard hit, weapon accuracy and dodge unbalanced?

Post by Pyrizzle »

...still think they are pretty pointless unless you are getting them for a better skill... :mrgreen:


Taunt requires 4 SPs in Dodge skill, I am not willing to waste 20 levels worth of gameplay (in total) to get the requirements and the Taunt skill.


My build in use right now: (Pyro Jr)
Lvl 2: Combat Speed
Lvl 2: Corpse Eater (YUM YUM)
Lvl 5: Increased Fortitude
Lvl 4: Evasion
Lvl 2: Regeneration


1 SP still unused,


They are pretty pointless IMO.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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NewAgeOfPower
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Re: Hard hit, weapon accuracy and dodge unbalanced?

Post by NewAgeOfPower »

Pyrizzle wrote:...still think they are pretty pointless unless you are getting them for a better skill... :mrgreen:


Taunt requires 4 SPs in Dodge skill, I am not willing to waste 20 levels worth of gameplay (in total) to get the requirements and the Taunt skill.


My build in use right now: (Pyro Jr)
Lvl 2: Combat Speed
Lvl 2: Corpse Eater (YUM YUM)
Lvl 5: Increased Fortitude
Lvl 4: Evasion
Lvl 2: Regeneration


1 SP still unused,


They are pretty pointless IMO.
Clearly, the solution is to double the amount of SP we have access to!

:D
Fear the KALASHNIKITTY!
Pyrizzle
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Re: Hard hit, weapon accuracy and dodge unbalanced?

Post by Pyrizzle »

NewAgeOfPower wrote:Clearly, the solution is to double the amount of SP we have access to!
Not really, that would unbalance the game even more.
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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nyktos
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Re: Hard hit, weapon accuracy and dodge unbalanced?

Post by nyktos »

i've submitted a pretty huge document,
it could possibly change the way that skills are implemented...

don't get too wrapped up in the details yet,
we still hafta work out the details!

basically, every four levels...
you get two types of skill points.

(and you get to spend them in two different categories)
[but, again - this is only conjecture & a mild attempt to share]

:twisted:
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
buddyCasino
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Re: Hard hit, weapon accuracy and dodge unbalanced?

Post by buddyCasino »

The benefit of using a skill is that the changes will be effective at once instead of having to wait for the single level ups.

What is the exact difference between base stats and actual stats? Are base stats only effective when it comes to evaluating if you can learn a skill?
Lvl: 65, EXP: 5.130.135, 2 x ShaF, 1 x ChaR
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