Re: v0.7 ThinkTank
Posted: Fri Feb 11, 2011 11:12 pm
I always mute sound/music on smart phone games
Aceofspades25 wrote:My personal feeling is that I don't want the game to be made too complex.
This is a phone based game that people play on 3 inch screens.
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Neither of those are touch screen devices, and that changes everything! Touch screen games have to be simple to be successful (like angry birds) Hit boxes have to be large to stop you from accidentally pressing the wrong thing. When hit boxes are too small, it causes imense frustration. I have a windows mobile device, so I have a lot to say on the issue of crappy UI's.lord midnight wrote:Aceofspades25 wrote:My personal feeling is that I don't want the game to be made too complex.
This is a phone based game that people play on 3 inch screens.
.
you mean like a gameboy and psp play games of massive complexity on a 3 inch screen?
althou its a personal thing, i agree on this one, having to cope with all nifty details about hit chance and upgrades etc is not my thing, i play to relax.Aceofspades25 wrote:My personal feeling is that I don't want the game to be made too complex.
This is a phone based game that people play on 3 inch screens.
.
lord midnight wrote:ok, but you can have plenty of options and features without cluttering the UI. Can I ask, if the UI was kept clean, would you be more open to more gameplay options and systems?
Im actually taking a graduate level class in Interactive Systems Designs, this is exactly the kind of thing we are covering, chunking and organization of user interfaces.
While I partially agree with this idea, I mostly disagree with it. When I play this game, I am in a waiting room, on a bus, in my office, in a meeting, etc. Basically, I am in places where I don't use sound and don't want sound. If it is decided to give the game sound effects, please make it an option (i.e. additional download of sound files just like adding a font pack to a texting program) that way I don't have to waste valuable storage space on my phone.playdroid wrote:Nobody mentioned sound - both effects and background music. Any plans in the works for that? Maybe seems superfluous, but to me a game without sound feels unfinished.