I agree... but it is three levels of evasion what you wanttek wrote:I agree with mino. Taunt is the high level skill that Tek wants.. But he still needs two levels of evasion.

I agree... but it is three levels of evasion what you wanttek wrote:I agree with mino. Taunt is the high level skill that Tek wants.. But he still needs two levels of evasion.
Need two levels of evasion. I have none with my Tek hero.Sarumar wrote:I agreee that idea... but it is three levels of evasion vs nonetek wrote:I agree with mino. Taunt is the high level skill that Tek wants.. But he still needs two levels of evasion.
IMO Internal Bleeding and Fracture are useless too.. Because when you meet the preguisities and land a crit blow every enemy are toast ... no need for some extra bleeding this enemy are already splattered around the field.Pyrizzle wrote:Right off of my phone:
Taunt: Lvl 0/1
When the attacker makes an attack and misses, there is a 25% chance that the attacker looses 2 Action Points (AP). This applies to all melee attacks against you.
To level up this skill, you need at least Level 2 of the Evasion Skill.
To level up this skill, you need at least Level 4 of the Dodge Skill.
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This is definitly my favorite for the High Level Skills.
because
The requirements are not too rediculous
and
making your target unable to swing back is awesome!
Taunt = 7 sp needed (2 evas, 4 dodge , 1 Taunt)
Internal Bleeding = 7 sp needed (3 More Crit, 3 Better crit, 1 Internal bleeding)
Fracture = 14 sp needed (6 more crit, 6 better crit, 1 internal bleeding, 1 fracture)
Rejuvenation = 10 sp needed (3 pure blood, 3 strong mind, 3 enduring body, 1 rejuvenation)
Concussion = 11 sp needed (2 combat speed, 3 Weapon accuracy, 5 hard hit, 1 concussion)
Color code: (Are all personal opinions)
RED = disliked skill
BLUE = Great skill (i use it anyways)
GREEN = Good/Bad depending on your build
I agree! By the time you get the chance to even get a status effect from a crit most NPCs are already dead.Sarumar wrote:IMO Internal Bleeding and Fracture are useless too.. Because when you meet the preguisities and land a crit blow every enemy are toast ... no need for some extra bleeding this enemy are already splattered around the field.
Kruncha wrote:I like the idea of 'taunt', but having to put 4 in evasion when it's something i never use is just not gonna happen. that's 16 levels as a prerequisite, shocking
8 lvl for evasion 2 and 16 lvl for dodge 4Kruncha wrote:I like the idea of 'taunt', but having to put 4 in evasion when it's something i never use is just not gonna happen. that's 16 levels as a prerequisite, shocking
You don't need 4 levels of evasion. You need 2. See screenshot below.Kruncha wrote:I like the idea of 'taunt', but having to put 4 in evasion when it's something i never use is just not gonna happen. that's 16 levels as a prerequisite, shocking