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Re: taunt skill

Posted: Fri Aug 17, 2012 10:57 pm
by Sarumar
tek wrote:I agree with mino. Taunt is the high level skill that Tek wants. :D. But he still needs two levels of evasion.
I agree... but it is three levels of evasion what you want :twisted:

Re: taunt skill

Posted: Sat Aug 18, 2012 1:20 am
by Antison
Sarumar wrote:
tek wrote:I agree with mino. Taunt is the high level skill that Tek wants. :D. But he still needs two levels of evasion.
I agreee that idea... but it is three levels of evasion vs none :twisted:
Need two levels of evasion. I have none with my Tek hero.

Re: taunt skill

Posted: Mon Aug 20, 2012 3:58 am
by Pyrizzle
Right off of my phone:

Taunt: Lvl 0/1

When the attacker makes an attack and misses, there is a 25% chance that the attacker looses 2 Action Points (AP). This applies to all melee attacks against you.

To level up this skill, you need at least Level 2 of the Evasion Skill.

To level up this skill, you need at least Level 4 of the Dodge Skill.


--------------------------------------
This is definitly my favorite for the High Level Skills.
because
The requirements are not too rediculous
and
making your target unable to swing back is awesome!

Taunt = 7 sp needed (2 evas, 4 dodge , 1 Taunt)
Internal Bleeding = 7 sp needed (3 More Crit, 3 Better crit, 1 Internal bleeding)
Fracture = 14 sp needed (6 more crit, 6 better crit, 1 internal bleeding, 1 fracture)
Rejuvenation = 10 sp needed (3 pure blood, 3 strong mind, 3 enduring body, 1 rejuvenation)
Concussion = 11 sp needed (2 combat speed, 3 Weapon accuracy, 5 hard hit, 1 concussion)

Color code: (Are all personal opinions)
RED = disliked skill
BLUE = Great skill (i use it anyways)
GREEN = Good/Bad depending on your build

Re: taunt skill

Posted: Mon Aug 20, 2012 7:27 am
by Sarumar
Pyrizzle wrote:Right off of my phone:

Taunt: Lvl 0/1

When the attacker makes an attack and misses, there is a 25% chance that the attacker looses 2 Action Points (AP). This applies to all melee attacks against you.

To level up this skill, you need at least Level 2 of the Evasion Skill.

To level up this skill, you need at least Level 4 of the Dodge Skill.


--------------------------------------
This is definitly my favorite for the High Level Skills.
because
The requirements are not too rediculous
and
making your target unable to swing back is awesome!

Taunt = 7 sp needed (2 evas, 4 dodge , 1 Taunt)
Internal Bleeding = 7 sp needed (3 More Crit, 3 Better crit, 1 Internal bleeding)
Fracture = 14 sp needed (6 more crit, 6 better crit, 1 internal bleeding, 1 fracture)
Rejuvenation = 10 sp needed (3 pure blood, 3 strong mind, 3 enduring body, 1 rejuvenation)
Concussion = 11 sp needed (2 combat speed, 3 Weapon accuracy, 5 hard hit, 1 concussion)

Color code: (Are all personal opinions)
RED = disliked skill
BLUE = Great skill (i use it anyways)
GREEN = Good/Bad depending on your build
IMO Internal Bleeding and Fracture are useless too.. Because when you meet the preguisities and land a crit blow every enemy are toast ... no need for some extra bleeding this enemy are already splattered around the field.

Re: taunt skill

Posted: Wed Aug 22, 2012 12:02 am
by Pyrizzle
Sarumar wrote:IMO Internal Bleeding and Fracture are useless too.. Because when you meet the preguisities and land a crit blow every enemy are toast ... no need for some extra bleeding this enemy are already splattered around the field.
I agree! By the time you get the chance to even get a status effect from a crit most NPCs are already dead.

Don't get me wrong i love my crit build, but i quickly changed my mind on using my treasured Skill Points on Internal Bleeding and Fracture.

Re: taunt skill

Posted: Wed Aug 22, 2012 10:13 pm
by Kruncha
I like the idea of 'taunt', but having to put 4 in evasion when it's something i never use is just not gonna happen. that's 16 levels as a prerequisite, shocking :o

Re: taunt skill

Posted: Wed Aug 22, 2012 10:59 pm
by nether
Kruncha wrote:I like the idea of 'taunt', but having to put 4 in evasion when it's something i never use is just not gonna happen. that's 16 levels as a prerequisite, shocking :o

So worth it though. Think about it, on average enemies get 3 attacks. In addition, depending on where your at currently in the game, most enemies will miss at least once or twice every other attack, even three times. So every miss is almost like subtracting an attack. Some enemies won't be able to attack at all at some points because they only attack once. Plus evasion I hear is pretty good (even though I'm not personally convinced), and block chance is a pain in the butt to increase by level up . So it's got its benefits.

Re: taunt skill

Posted: Wed Aug 22, 2012 11:04 pm
by Sarumar
Kruncha wrote:I like the idea of 'taunt', but having to put 4 in evasion when it's something i never use is just not gonna happen. that's 16 levels as a prerequisite, shocking :o
8 lvl for evasion 2 and 16 lvl for dodge 4 ;) .. it is still one of the best high lvl skills and the needed prequisity skills are not bad one ;)

Re: taunt skill

Posted: Wed Aug 22, 2012 11:07 pm
by Antison
Kruncha wrote:I like the idea of 'taunt', but having to put 4 in evasion when it's something i never use is just not gonna happen. that's 16 levels as a prerequisite, shocking :o
You don't need 4 levels of evasion. You need 2. See screenshot below.
Screenshot_2012-08-22-19-03-45.png

Re: taunt skill

Posted: Thu Aug 23, 2012 9:52 am
by Kruncha
Ah right, it's dodge you need four of, I don't mind the dodge one so much, still not sure about putting two into evasion though.