Hopefully I stayed within the forum rules by this post but if not please let me know how I could reword my post or what else I could do to not cause any trouble. I didn't see any "free discussion" thread for talk of other games or I would've put this there.
As for a direct suggestion, one of my favorite parts about URW was the ability to make just about anything provided you could find the right materials and your applicable crafting skills were high enough to succeed. I realize this doesn't make a whole lot of sense to implement this early on but in future versions of AT I would like to see the ability to progress through the game without requiring as much combat. In other words, crafting or working on a profession should be a viable alternative or at least supplement to just going out and grinding the snake caves for example.
Being a PC guy I'm entirely unfamiliar with coding for android devices and don't know how easy or viable an option this would be but I would definitely look forward to being able to build a log cabin for my AT character or forging a customized sword in the fires of Mt Remgard using adamantium collected by attacking a dragon and forcing it to breathe fire on the mountain, melting the rock and exposing the valuable metal. Knocking a frog out with a blunt weapon and using it as bait to fish in the river for water monsters with the fishing pole I made from a nearby sapling or planting apple seeds in the little plot of land near my house in order to have a steady supply of apples later in the game...
Ok, I could go on but I think you get the idea. Btw, the whole apple thing would make for a nice beginner quest to help you not have to rely quite so much on the snake cave
