URW - Crafting
Posted: Fri May 11, 2012 6:55 pm
Something Nyktos mentioned in another thread about the desire to make AT more "realistic" as far as the simple things go made me remember another game that I used to play quite a lot. UnReal World (abbreviated URW) is a PC game that at first glance looks quite similar to AT but was designed by a couple of finnish dudes to be as close to realism as they could possibly make it. Of course, this led to an extremely complicated game that not everyone can enjoy but at the same time it highlighted several key components of a successful realistic game. In fact, if you're looking for ideas for improvements I would definitely point you towards URW to find out what AT (a much younger game) can do to benefit from lessons learned in older games. Obviously, the translation from a PC game that uses the entire keyboard down to a mobile device that has only a touchscreen would be difficult and I don't encourage outright theft of ideas but I do think that URW could be the source of many suggestions if people knew about it.
Hopefully I stayed within the forum rules by this post but if not please let me know how I could reword my post or what else I could do to not cause any trouble. I didn't see any "free discussion" thread for talk of other games or I would've put this there.
As for a direct suggestion, one of my favorite parts about URW was the ability to make just about anything provided you could find the right materials and your applicable crafting skills were high enough to succeed. I realize this doesn't make a whole lot of sense to implement this early on but in future versions of AT I would like to see the ability to progress through the game without requiring as much combat. In other words, crafting or working on a profession should be a viable alternative or at least supplement to just going out and grinding the snake caves for example.
Being a PC guy I'm entirely unfamiliar with coding for android devices and don't know how easy or viable an option this would be but I would definitely look forward to being able to build a log cabin for my AT character or forging a customized sword in the fires of Mt Remgard using adamantium collected by attacking a dragon and forcing it to breathe fire on the mountain, melting the rock and exposing the valuable metal. Knocking a frog out with a blunt weapon and using it as bait to fish in the river for water monsters with the fishing pole I made from a nearby sapling or planting apple seeds in the little plot of land near my house in order to have a steady supply of apples later in the game...
Ok, I could go on but I think you get the idea. Btw, the whole apple thing would make for a nice beginner quest to help you not have to rely quite so much on the snake cave
Hopefully I stayed within the forum rules by this post but if not please let me know how I could reword my post or what else I could do to not cause any trouble. I didn't see any "free discussion" thread for talk of other games or I would've put this there.
As for a direct suggestion, one of my favorite parts about URW was the ability to make just about anything provided you could find the right materials and your applicable crafting skills were high enough to succeed. I realize this doesn't make a whole lot of sense to implement this early on but in future versions of AT I would like to see the ability to progress through the game without requiring as much combat. In other words, crafting or working on a profession should be a viable alternative or at least supplement to just going out and grinding the snake caves for example.
Being a PC guy I'm entirely unfamiliar with coding for android devices and don't know how easy or viable an option this would be but I would definitely look forward to being able to build a log cabin for my AT character or forging a customized sword in the fires of Mt Remgard using adamantium collected by attacking a dragon and forcing it to breathe fire on the mountain, melting the rock and exposing the valuable metal. Knocking a frog out with a blunt weapon and using it as bait to fish in the river for water monsters with the fishing pole I made from a nearby sapling or planting apple seeds in the little plot of land near my house in order to have a steady supply of apples later in the game...
Ok, I could go on but I think you get the idea. Btw, the whole apple thing would make for a nice beginner quest to help you not have to rely quite so much on the snake cave